I'm mostly doing things with the ui; better graphics means tiles, and I don't like any of Angband's tilesets. And I'm not going to draw any... As for fancier text mode, there are concerns like "the main problem is figuring out how to use color meaningfully without penalizing the player for not noticing subtle color differences". Brogue solves this issue by using color meaninglessly while penalizing the player for not noticing subtle differences (really, that's exactly what it does). I assume Angband's old timers won't allow that (oh, I just remembered that grey mushroom patches exist. Maybe there is still hope? )
As for score calculations; looking at the ladder, the high scores are from the versions 2.8.3, 3.0.1, 3.0.5, 2.8.2... looks like currently Angband's players don't care about high scores. Why not change it to something that would be more interesting to at least some of them? And what can that be, other than the fact of winning the game, and turncount? So I think that those should be the two main, or only, variables in the score formula.
As for score calculations; looking at the ladder, the high scores are from the versions 2.8.3, 3.0.1, 3.0.5, 2.8.2... looks like currently Angband's players don't care about high scores. Why not change it to something that would be more interesting to at least some of them? And what can that be, other than the fact of winning the game, and turncount? So I think that those should be the two main, or only, variables in the score formula.
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