So I just lost a char to a high powered breath attack. Char was a HT paladin, level 36. I had just found a fantastic ring of speed +18 bringing me to 22 base speed. I had 460 hp, every single resist covered and a nice randart weapon doing some 450 damage/turn to dragons. So I thought a great wyrm of Law (base speed quick +10) at dungeon level 77 would be a great target. It breathes sound, about 300 damage after my resist. Ouch but a heal fixes things. Next it breathes shards, dragon is at 80-90% of hitpoints, deals 450 points of damage with shard resistance. Game over.
I remember that higher res only give relatively little damage migitation (down to 3/7 to 6/7 of total or something like that?) and that for base elements breath damage is 1/3 of remaining hitpoints. For higher elements breath damage is lower?
I didn't have con maxed yet, and a few more char levels will also increase hp at lot but then HT paladins are the second highest HP chars in game, how is a gnome mage ever supposed to fight something like that?
I remember that higher res only give relatively little damage migitation (down to 3/7 to 6/7 of total or something like that?) and that for base elements breath damage is 1/3 of remaining hitpoints. For higher elements breath damage is lower?
I didn't have con maxed yet, and a few more char levels will also increase hp at lot but then HT paladins are the second highest HP chars in game, how is a gnome mage ever supposed to fight something like that?
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