Which subwindows do you use?

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  • Mondkalb
    Knight
    • Apr 2007
    • 982

    #16
    Originally posted by Nick
    1. equipment
    2. inventory
    3. player (basic)
    4. player (extra)
    5. messages
    6. monster list
    7. object list

    ... and I would use monster recall and maybe minimap if there were enough subwindows.
    Exactly what I use (with optional object/monster info).
    My Angband winners so far

    My FAangband efforts so far

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #17
      Originally posted by t4nk
      Only one player reported usage of Angband's terrible minimap ("Display overhead view"). No one seems to use the other kind of minimap ("Display map view"). Is that because of the flaws in current implementation, or are minimaps just not that useful when playing Angband?
      I used to use them years ago, but then I realized that I could get a better effect by just dedicating more space to the main window. If we had a minimap that was not locked to ASCII then it could conceivably be more useful.

      Comment

      • fph
        Veteran
        • Apr 2009
        • 1030

        #18
        Monster list, object list, messages.
        --
        Dive fast, die young, leave a high-CHA corpse.

        Comment

        • Chunksaah
          Rookie
          • Jul 2014
          • 2

          #19
          1. Player extra
          2. Inventory
          3. Monster list
          4. Item list
          5. Monster recall
          6. Object recall
          7. Messages

          I use SDL with all windows tiled (with different font sizes) to occupy the full screen

          Comment

          • dos350
            Knight
            • Sep 2010
            • 546

            #20
            in my eyes, the mst important subwindows:

            messages
            monster list
            item list (not so much since u cant detect exact item anymore)
            monster recall

            other subwindows: idk why id want it
            ~eek

            Reality hits you -more-

            S+++++++++++++++++++

            Comment

            • mrfy
              Swordsman
              • Jul 2015
              • 328

              #21
              counterclockwise from bottom right:
              messages
              monster/object recall
              monster list
              item list
              inven/equip

              I don't find the map overview interesting enough to keep it on screen all the time but occasionally use the M command to display it on my main screen.

              Comment

              • bio_hazard
                Knight
                • Dec 2008
                • 649

                #22
                I usually have
                Inventory
                Monsters
                Items
                recall
                Messages

                and the two I actually use are Monsters and Items.

                I play on a laptop, sometimes with an external monitor and sometimes not, so I tend to have the windows configured for the 13" screen because I'm too lazy to reconfigure every time or figure out how to save different configs. This means I usually don't have the inventory window big enough to see all slots if I want Monster or Item windows large enough.

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                • Arphod
                  Apprentice
                  • Nov 2008
                  • 50

                  #23
                  None at all.
                  Little Willie was a chemist
                  Willie is no more.
                  What he thought was H2O
                  was H2SO4.

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #24
                    The ones I use a lot are messages items and monsters. The colored rows in items, and the organization of monsters make them indespensible. One possible change: Allow monsters to be organized by max damage they can do in a player turn, corrected by resistances.

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