Which subwindows do you use?

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  • Pete Mack
    replied
    The ones I use a lot are messages items and monsters. The colored rows in items, and the organization of monsters make them indespensible. One possible change: Allow monsters to be organized by max damage they can do in a player turn, corrected by resistances.

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  • Arphod
    replied
    None at all.

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  • bio_hazard
    replied
    I usually have
    Inventory
    Monsters
    Items
    recall
    Messages

    and the two I actually use are Monsters and Items.

    I play on a laptop, sometimes with an external monitor and sometimes not, so I tend to have the windows configured for the 13" screen because I'm too lazy to reconfigure every time or figure out how to save different configs. This means I usually don't have the inventory window big enough to see all slots if I want Monster or Item windows large enough.

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  • mrfy
    replied
    counterclockwise from bottom right:
    messages
    monster/object recall
    monster list
    item list
    inven/equip

    I don't find the map overview interesting enough to keep it on screen all the time but occasionally use the M command to display it on my main screen.

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  • dos350
    replied
    in my eyes, the mst important subwindows:

    messages
    monster list
    item list (not so much since u cant detect exact item anymore)
    monster recall

    other subwindows: idk why id want it

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  • Chunksaah
    replied
    1. Player extra
    2. Inventory
    3. Monster list
    4. Item list
    5. Monster recall
    6. Object recall
    7. Messages

    I use SDL with all windows tiled (with different font sizes) to occupy the full screen

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  • fph
    replied
    Monster list, object list, messages.

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  • Derakon
    replied
    Originally posted by t4nk
    Only one player reported usage of Angband's terrible minimap ("Display overhead view"). No one seems to use the other kind of minimap ("Display map view"). Is that because of the flaws in current implementation, or are minimaps just not that useful when playing Angband?
    I used to use them years ago, but then I realized that I could get a better effect by just dedicating more space to the main window. If we had a minimap that was not locked to ASCII then it could conceivably be more useful.

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  • Mondkalb
    replied
    Originally posted by Nick
    1. equipment
    2. inventory
    3. player (basic)
    4. player (extra)
    5. messages
    6. monster list
    7. object list

    ... and I would use monster recall and maybe minimap if there were enough subwindows.
    Exactly what I use (with optional object/monster info).

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  • Carnivean
    replied
    Originally posted by t4nk
    Only one player reported usage of Angband's terrible minimap ("Display overhead view"). No one seems to use the other kind of minimap ("Display map view"). Is that because of the flaws in current implementation, or are minimaps just not that useful when playing Angband? I thinks the former is more likely! But we we'll see...
    I remember trying one of the map views and finding it to be annoying and useless or something like that, and turning it straight back off. I think I'd be open to a better version in the future.

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  • Werbaer
    replied
    Messages
    Equipment
    Inventory
    Monster list
    Object list
    Monster recall

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  • t4nk
    replied
    Interesting results so far!
    Inven/equip and recall subwindows are surprisingly popular.
    Only one player reported usage of Angband's terrible minimap ("Display overhead view"). No one seems to use the other kind of minimap ("Display map view"). Is that because of the flaws in current implementation, or are minimaps just not that useful when playing Angband? I thinks the former is more likely! But we we'll see...
    Shockingly, at least one person does use "Display player (basic)" and "Display player (extra)". Some people just have too many monitors, I guess!
    Apparently, players don't use "Display player (compact)". No wonder - it's the same thing as the sidebar! Likewise, "Display status" is not used much - probably because it never displays anything at all?
    All in all, good food for thought here!

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  • wobbly
    replied
    Equipment
    Inventory
    Monster list
    Object list
    Monster recall
    Previous messages

    Originally posted by Therem Harth
    None. I have no idea how people divide their attention between several different windows.
    I don't. It's just quicker to glance across then use the look command if I want to check something.

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  • Carnivean
    replied
    1) Inventory
    2) messages
    3) monster list
    4) item list
    5) monster/object recall

    Originally posted by Therem Harth
    None. I have no idea how people divide their attention between several different windows.
    I have 2 monitors, so I put the game on one, then information screens on the other. If I want to know something I don't have to remember which button to press, it's just there.

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  • HugoVirtuoso
    replied
    For me:

    In PosChengband - I use none
    In Sil - I use inventory + equipment + monster description + maybe a few others (I don't remember right now since it had been ages since the last time I played Sil)

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