They are probably a little rare at the moment.
It's actually fairly simple. The curse struct contains an object struct, and so you just iterate over both of those when calculating the player's equipment bonuses.
I thought it felt OK. One of the things I was aiming for was the game telling the player what was happening at the same time as a player could work it out. Your suggestions are possibilities too, they just don't happen to be the one I picked
It's actually fairly simple. The curse struct contains an object struct, and so you just iterate over both of those when calculating the player's equipment bonuses.
I thought it felt OK. One of the things I was aiming for was the game telling the player what was happening at the same time as a player could work it out. Your suggestions are possibilities too, they just don't happen to be the one I picked
Comment