I kind of agree with this, although I haven't played the RuneID version enough to know how the mid-game would play out in this way. There's something to be said for having a surplus of both positive flags and curses, and for each game to take an unknown sample of these (important ones common to every game, and others showing up less frequently).
A few ideas- I don't know how to fully implement these but it seemed in particular lights and launchers weren't well represented
name:easy mark
type:amulet
type:ring
effect:SUMMON:THIEF
dice:1
time:1d100
msg:A thief steps out of the shadows
descccasionally summons a thief
#don’t know how to implement this
#maybe easier to have it as a timed effect
nameoverty
type:soft armor
type:hard armor
type:shield
effect: #lose gold on hit
msg:the hit jostles your purse
desc:each point of damage causes loss of 1 gold
name:crooked
type:bow
# doubles chance of ammo breakage
# halves range
desc: your launcher twists in your hands
name:famine
type:light
#hunger clock x100
#light radius + 1 more than typical
desc:the light is brighter, and uses your energy as fuel
name:fireflash
type:light
effect:TIMED_INC:FIRE
dice:1+1d4
time:1d1000
msg:your light scorches you
desc:burns you and the contents of your pack
name:darkshroud
type:light
effect:TIMED_INC:#light radius = 0
dice:10+1d10
time:1d50
msg:your light dims to an ember
desc:light periodically flickers to nothing
name:tarnished
type:ring
type:amulet
type:light
#hit with disenchantment every 1d1000
msg:a wave of evil magic passes over you
desc:chance to disenchant other equipped items
name:fractured
type:bow
type:digger
type:hafted
typeolearm
type:sword
type:boots
type:gloves
type:helm
type:crown
type:shield
type:cloak
type:soft armor
type:hard armor
type:dragon armor
#item has a chance to break
msg: crumbles!
A few ideas- I don't know how to fully implement these but it seemed in particular lights and launchers weren't well represented
name:easy mark
type:amulet
type:ring
effect:SUMMON:THIEF
dice:1
time:1d100
msg:A thief steps out of the shadows
descccasionally summons a thief
#don’t know how to implement this
#maybe easier to have it as a timed effect
nameoverty
type:soft armor
type:hard armor
type:shield
effect: #lose gold on hit
msg:the hit jostles your purse
desc:each point of damage causes loss of 1 gold
name:crooked
type:bow
# doubles chance of ammo breakage
# halves range
desc: your launcher twists in your hands
name:famine
type:light
#hunger clock x100
#light radius + 1 more than typical
desc:the light is brighter, and uses your energy as fuel
name:fireflash
type:light
effect:TIMED_INC:FIRE
dice:1+1d4
time:1d1000
msg:your light scorches you
desc:burns you and the contents of your pack
name:darkshroud
type:light
effect:TIMED_INC:#light radius = 0
dice:10+1d10
time:1d50
msg:your light dims to an ember
desc:light periodically flickers to nothing
name:tarnished
type:ring
type:amulet
type:light
#hit with disenchantment every 1d1000
msg:a wave of evil magic passes over you
desc:chance to disenchant other equipped items
name:fractured
type:bow
type:digger
type:hafted
typeolearm
type:sword
type:boots
type:gloves
type:helm
type:crown
type:shield
type:cloak
type:soft armor
type:hard armor
type:dragon armor
#item has a chance to break
msg: crumbles!
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