IIRC we had (1) at first, but that wasn't universally liked either, so I reverted and was going to tweak what ID'd automatically and haven't finished it.
I think I probably want to go with all potions and scrolls ID by use, and so do all devices except where it's an effect on a monster and there's no monster there to be affected. So this would mean if you aim a wand at a wall and get {tried}, you know you have to aim at a monster. Note that I don't mean to include detection in effects, so _DetectInvisible would auto-ID.
I think I probably want to go with all potions and scrolls ID by use, and so do all devices except where it's an effect on a monster and there's no monster there to be affected. So this would mean if you aim a wand at a wall and get {tried}, you know you have to aim at a monster. Note that I don't mean to include detection in effects, so _DetectInvisible would auto-ID.
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