Yes for V. For my variant, I'll have to test that separately, since I have no idea how it will work in a multiplayer environement.
Rune-based ID - yes or no?
Collapse
X
-
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! -
To my mind, rune-id is an unequivocal improvement and should be implemented. Although, before going into the main it still had a couple bugs to work out, most of which have been pointed out up-thread. Three that I didn't see, well one bug and then another two changes depending on consensus...
- autoinscriptions still not quite working properly.
- having to activate an item even though the rune is known, e.g., rings of digging, flame, etc. Even though examination reveals that everything is known about the object (no unknown runes), the item remains flavored until activated, though it would not always be obvious to a novice that activation was even an option let alone required.
- having to id by use stat swap potions, banishment scrolls, etc. It seemed to me that opinions varied about whether this was a problem. I'm in the, "I don't like it, but I guess I can live with it" camp. Rune-id is such an overall improvement that if I have to live with this annoyance, so be it.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
-
IMO we should replace Acquirement with, like, a jewel-encrusted chest that generates items as if it were 20 levels deeper than where you found the chest.Comment
-
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
-
We know from a previous thread that Evgactip (hopefully spelling that right) didn't like the idea, and now we have 2 no voters. I think it would be good to hear their objections at some point, as this thread contains mostly positive votes with a few that are ambiguous. They might be intractable, or they might yet be won over.Comment
-
I was one of them, but I think I'm a special case. I categorically hate the id game in its entirety. I don't understand why we have a mechanic in a game that takes a billion years to play that generates maybe 2-3 interesting situations per game, and distraction for the rest. But there's no accounting for taste, I guess. The only thing I like about it in V trunk right now is that it's pretty easy to ignore.
I did actually play runeid a bit and it's basically impossible to avoid the kinds of silly crap that I hate doing in most bands. So, I don't think my opinion should count for anything here. (Plus, I have rocketband now, which is clearly superior to V in every way.)Last edited by debo; April 9, 2016, 16:06.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
-
Debo, did you notice that Nick added a birth option for all runes to be known from the start?“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
-
Hey, only recently started playing (about 2 months ago, been lurking these forums since ) so take this post as such.
Although I have not won a game yet, I have repeatedly gotten to the point where I found myself buying ludicrous amounts of staves of indentify on non magic characters to keep up with the identify game starting around dlvl40+.
I have followed the development of the runeid branch and found that it has pretty much entirely replaced 4.0.4 for me.
I think it's a great improvement and voted in favour as a result.Comment
-
I am also less eloquent than some other posters, but I enjoy novelty over certainty, so I'd always give things a shot, with the knowledge that everything can be rolled back.
Besides that, apart from a few niggles, the rune-Id system is not perfect, but far superior in general 'gameplay' feeling to the old Id (which was already streamlined from needing *Id* for everything worth keeping).
So, in general, don't hold back a new feature because it is not 100% perfect, only hold back if it is not marginally better than the current situation. Specifically, I find Rune-Id better than 'old'-Id.Comment
Comment