I can see the point of having a reminder to the player that they are passing out of their region of knowledge. But with trap detection becoming fairly unimportant, it doesn't seem very sensible to tie it to that. Here are a few options:
- Have a trap detect line exactly as before
- Same, but base it on door/stair detection
- Have a detection region based on where *any* detection has been done - traps, doors, stairs, mapping, monsters
- Same, but make it player-configurable which detection options to include
These seem to me to be in order of what makes most sense - which I guess means that I should implement the last one

Opinions? What have I missed?
Leave a comment: