Rune-based ID
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead -
Works fine for me. What version of OS X? Does it open a crash report window? Anyone else having problems?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I'm experiencing the same (?) sort of crash. It happens when I open a dead character to play its next incarnation. If I change the name or some other stat, the game starts fine.
Here's a recent save file...try opening the file from the game menu and selecting Y to start the character as is.
EDIT: I'm using OSX too.
EDIT 2: Just tried changing the name a second time (suffered a quick death) and that fix is no longer working.Attached FilesComment
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I can confirm this happening erratically; it'll work sometimes and crash sometimes with no discernable pattern. No crash report window, nothing in the Console. Repro steps are simply to mash through chargen; when you hit the last key (which should eventually result in you appearing in town), the game just exits after a brief moment.Comment
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I'm experiencing the same (?) sort of crash. It happens when I open a dead character to play its next incarnation. If I change the name or some other stat, the game starts fine.
Here's a recent save file...try opening the file from the game menu and selecting Y to start the character as is.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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While I'm here, newer builds - Windows and OS X. Maybe I fixed the problem accidentally.
Deliberate changes are:- "Learn after time" runes only get learnt when you're actually using them
- Flavored items don't get spurious ??s
- Shop items do get ?? (when they deserve it)
- Flavored consumables are ID'd after a single use
- Light sources are properly identified
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Squelching gloves said the gloves were average
On competition character 186 using build angband-4.0.3-198-gbba6817
Wielded leather gloves. Then squelched Gloves while they were equiped. Received the message the gloves were average.
Message used to be squelch Excellent but not Splendid without saying anything about the gloves themselves.Comment
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Still getting the {??} tag on Slime Molds even though they don't have any secret powers I'm aware of. Even eating one doesn't make it go away.
Some thoughts on the new identify scrolls, more for future implementation than really necessary to deal with during testing:- They should probably be renamed "Identify Rune" or something like that, or else players of older versions are going to be annoyed/confused that the scroll says you've got nothing to ID when you're carrying unidentified consumables.
- Might be good to have some sort of "This item is still not fully identified" message when you use the scroll on an item that has more than one unknown rune, just to clarify that there's still more to be learned without relying on the player checking the equipment list and noticing it still has question marks. (Or conversely, maybe there should be a "Your [x] is now fully identified!" message that triggers once you learn all the runes on an item you're wearing/wielding?)
- Probably not worth fixing until the ID-by-consumable system is finalised, but the tile mappings will need to be updated at some point, as the new scroll doesn't have a tile at the moment.
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- They should probably be renamed "Identify Rune" or something like that, or else players of older versions are going to be annoyed/confused that the scroll says you've got nothing to ID when you're carrying unidentified consumables.
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Items with activations don't ID correctly if the activation is the last thing you learn. (e.g. If you find a Ring of Flames and you already know the runes for armour bonus and resist fire, activating the ring will not update the name, so it just remains "a [flavour] ring" even though you now know all its properties.)Comment
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Any other opinions on this? Currently we have Scroll of Identify which identifies a single unknown rune on a selected item, and I have a pull request pending that adds a Scroll of Runes that identifies a single unknown rune of any type (i.e. you read it, and learn a rune you didn't know before). Renaming these is of course trivial, and adding flavor text is pretty easy too.Comment
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Any other opinions on this? Currently we have Scroll of Identify which identifies a single unknown rune on a selected item, and I have a pull request pending that adds a Scroll of Runes that identifies a single unknown rune of any type (i.e. you read it, and learn a rune you didn't know before). Renaming these is of course trivial, and adding flavor text is pretty easy too.Comment
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On competition character 186 using build angband-4.0.3-198-gbba6817
Wielded leather gloves. Then squelched Gloves while they were equiped. Received the message the gloves were average.
Message used to be squelch Excellent but not Splendid without saying anything about the gloves themselves.
So I was unable to reproduce on a fresh game.Comment
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Items with activations don't ID correctly if the activation is the last thing you learn. (e.g. If you find a Ring of Flames and you already know the runes for armour bonus and resist fire, activating the ring will not update the name, so it just remains "a [flavour] ring" even though you now know all its properties.)One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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