While I like mother, baby dragon combos I disliked grouped unique dragons. Ancient dragons are notoriously solitary in most mythology (including Tolkien I believe). Ancangalon and some lesser kin would be fine.
Suggestion for strategy for Dwarf Warrior
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The only dragons who are dealt with at any length by Tolkien are Glaurung, the first dragon, and Smaug, the last - so I'm not sure you can infer group behaviour from them. Ancalagon was certainly in a battle with a lot of other dragons, and there were many at the sack of Gondolin as well.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I rather like those groups of deep unique. It adds a little flavor. Kudos to Jeff Greene, who originated the idea with the 3 trolls having a summoning spell for each other.
The only dragons who are dealt with at any length by Tolkien are Glaurung, the first dragon, and Smaug, the last - so I'm not sure you can infer group behaviour from them. Ancalagon was certainly in a battle with a lot of other dragons, and there were many at the sack of Gondolin as well.Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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By some definition of "best." It has less appeal than a jelly pit. In V it used to be jelly, orc, Troll, Giant, Undead, single-color dragon, and Demon (rarely). Some of them were actually worth clearing. Very few are now: you need significant drops. With so many types, with so few having good drops, it is unlikely to hit one that both has good drops and is suitable for the character type. Now the only pits I have cleared are spell-caster, archer, and Undead--and that only because I had exactly the right gear and character.Comment
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Those are OK too, if you have found wands of light--or better--a stack of rods. Unfortunately, most of those monsters are 's' and 'z' that never have drops.
Question: can a "something worthwhile" level feeling (5) be caused by a monster carrying Boots of Speed? Or is it something else on the level? It was a nice drop from a chaos drake: between the =Speed<+5> from 1200' and the Boots<+5> at 2650', I am now up to base speed 10. That makes a huge difference for survivability, not to mention doubling offensive power.
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Those are OK too, if you have found wands of light--or better--a stack of rods. Unfortunately, most of those monsters are 's' and 'z' that never have drops.
Question: can a "something worthwhile" level feeling (5) be caused by a monster carrying Boots of Speed? Or is it something else on the level? It was a nice drop from a chaos drake: between the =Speed<+5> from 1200' and the Boots<+5> at 2650', I am now up to base speed 10. That makes a huge difference for survivability, not to mention doubling offensive power.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Hello, after about 10 gnome mages (and my first winner of my life) now I am playing my 5th dwarf fighter character.
So far looking good, clvl 50/dlvl 90, base speed +25 but I don't feel like I'm strong enough for the endgame (more speed is needed, I'm not sure about consumables and damage output).
Looking at the first post I must say I do not follow such rules except having rPois on 2000'. My first dive ends when I run out of healing and PhD scrolls (somewehere between 1500' and 2000') and usually at that time I already have some items which I need to drop at home. Then my philosophy is "I need better stuff which can be found deeper with a better chance" so I do not replay levels. Probably not the wisest approach but so far usually my own stupidity killed me not the lack of any items (like exploring further the level after the Phoenix burnt all my teleport staffs/scrolls). I somewhat care about level feelings but actually they can be really misleading, especially for a character who dives too fast (I found really useful stuff like a lantern on a level with treasure level 2 because I was deeper than should have been and also found nothing useful on a 9 - because it was caused by a Raal's tome on dlvl 25).
Of course I would have some (maybe dumb) questions:
When do you stop digging for treasure (if you dig at all)?
Do you ever care about rods of healing? The charging time is huge so I always drop them, but maybe I'm wrong. Restoration/drain life is also not good for anything I guess (vigor is much more common and by the time I find a restoration rod I have all important stats sustained anyway).
Do you carry resist heat/cold potions? The big monsters and uniques may breathe for 1600 HP and its 1/3 is still a lot but do these potions worth the inventory slots? Also taking into account that you don't have resist acid/lightning so those 2 slots are just a waste of slots in many times. I always carry TO wand anyway which is a much easier solution.
Speaking about uniques is it considered to be unfair to use asymmetric LoS to kill them while they do not see me? I mean diagonal tunnels + archery + phase door. I also understand that it's probably no fun after the first time. I read posts like this and looks to me that experienced players share the opinion of avoiding the nasty uniques (btw I really like such posts which make me think ).
I uploaded a dump here
Any suggestions on changing my equipment is welcome.
Shall I switch to Aglarang + Amras for the +5 speed?
Or switch to Axe of Balli Stonehand + Thalkettoth for + 3 speed (this would give pShard but I would lose pConf).
For the endgame the cloak should be changed for a +speed one.
I could probably get rid of Andúril, Gurthang, the Great Hammer of Gondolin, the ESP amulet and the Shield of the Haradrim, I guess they won't be used.
One more question about weapon damage in general: when I see that Aglarang does 387.1, does this calculation take speed into account? I mean if I have a speed of +30 instead of +25, I act more frequently which means more blows in the long term. What is the suggested damage output which would be fine against Morgoth?Comment
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