Suggestion for strategy for Dwarf Warrior

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  • Adam
    replied
    Hello, after about 10 gnome mages (and my first winner of my life) now I am playing my 5th dwarf fighter character.
    So far looking good, clvl 50/dlvl 90, base speed +25 but I don't feel like I'm strong enough for the endgame (more speed is needed, I'm not sure about consumables and damage output).
    Looking at the first post I must say I do not follow such rules except having rPois on 2000'. My first dive ends when I run out of healing and PhD scrolls (somewehere between 1500' and 2000') and usually at that time I already have some items which I need to drop at home. Then my philosophy is "I need better stuff which can be found deeper with a better chance" so I do not replay levels. Probably not the wisest approach but so far usually my own stupidity killed me not the lack of any items (like exploring further the level after the Phoenix burnt all my teleport staffs/scrolls). I somewhat care about level feelings but actually they can be really misleading, especially for a character who dives too fast (I found really useful stuff like a lantern on a level with treasure level 2 because I was deeper than should have been and also found nothing useful on a 9 - because it was caused by a Raal's tome on dlvl 25).
    Of course I would have some (maybe dumb) questions:
    When do you stop digging for treasure (if you dig at all)?
    Do you ever care about rods of healing? The charging time is huge so I always drop them, but maybe I'm wrong. Restoration/drain life is also not good for anything I guess (vigor is much more common and by the time I find a restoration rod I have all important stats sustained anyway).
    Do you carry resist heat/cold potions? The big monsters and uniques may breathe for 1600 HP and its 1/3 is still a lot but do these potions worth the inventory slots? Also taking into account that you don't have resist acid/lightning so those 2 slots are just a waste of slots in many times. I always carry TO wand anyway which is a much easier solution.
    Speaking about uniques is it considered to be unfair to use asymmetric LoS to kill them while they do not see me? I mean diagonal tunnels + archery + phase door. I also understand that it's probably no fun after the first time. I read posts like this and looks to me that experienced players share the opinion of avoiding the nasty uniques (btw I really like such posts which make me think ).
    I uploaded a dump here
    Any suggestions on changing my equipment is welcome.
    Shall I switch to Aglarang + Amras for the +5 speed?
    Or switch to Axe of Balli Stonehand + Thalkettoth for + 3 speed (this would give pShard but I would lose pConf).
    For the endgame the cloak should be changed for a +speed one.
    I could probably get rid of Andúril, Gurthang, the Great Hammer of Gondolin, the ESP amulet and the Shield of the Haradrim, I guess they won't be used.
    One more question about weapon damage in general: when I see that Aglarang does 387.1, does this calculation take speed into account? I mean if I have a speed of +30 instead of +25, I act more frequently which means more blows in the long term. What is the suggested damage output which would be fine against Morgoth?

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  • Ingwe Ingweron
    replied
    Originally posted by Pete Mack
    Those are OK too, if you have found wands of light--or better--a stack of rods. Unfortunately, most of those monsters are 's' and 'z' that never have drops.

    Question: can a "something worthwhile" level feeling (5) be caused by a monster carrying Boots of Speed? Or is it something else on the level? It was a nice drop from a chaos drake: between the =Speed<+5> from 1200' and the Boots<+5> at 2650', I am now up to base speed 10. That makes a huge difference for survivability, not to mention doubling offensive power.
    If I recall correctly, treasure feelings are calculated at level generation based solely on objects on the floor, not those carried by monsters. That's not to say the item(s) generating the feeling couldn't have been picked up by a monster before @ encounter.

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  • Pete Mack
    replied
    Those are OK too, if you have found wands of light--or better--a stack of rods. Unfortunately, most of those monsters are 's' and 'z' that never have drops.

    Question: can a "something worthwhile" level feeling (5) be caused by a monster carrying Boots of Speed? Or is it something else on the level? It was a nice drop from a chaos drake: between the =Speed<+5> from 1200' and the Boots<+5> at 2650', I am now up to base speed 10. That makes a huge difference for survivability, not to mention doubling offensive power.

    Originally posted by Estie
    My favourite pits are the undead ones; not GY, the ones with lower level Ws and Vs.

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  • Estie
    replied
    My favourite pits are the undead ones; not GY, the ones with lower level Ws and Vs.
    Last edited by Estie; February 6, 2016, 03:26. Reason: typo

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  • Pete Mack
    replied
    By some definition of "best." It has less appeal than a jelly pit. In V it used to be jelly, orc, Troll, Giant, Undead, single-color dragon, and Demon (rarely). Some of them were actually worth clearing. Very few are now: you need significant drops. With so many types, with so few having good drops, it is unlikely to hit one that both has good drops and is suitable for the character type. Now the only pits I have cleared are spell-caster, archer, and Undead--and that only because I had exactly the right gear and character.

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  • Nick
    replied
    Originally posted by Pete Mack
    Well, it was worth stealing. I think you get full credit(?) for this, though. Eye'm looking at you Nick.
    Sorry Pete, I got that one from O

    There's an awful lot of the best *band features with Leon Marrick's fingerprints on them

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  • Pete Mack
    replied
    Well, it was worth stealing. I think you get full credit(?) for this, though. Eye'm looking at you Nick.
    Attached Files

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  • Nick
    replied
    Originally posted by Pete Mack
    I rather like those groups of deep unique. It adds a little flavor. Kudos to Jeff Greene, who originated the idea with the 3 trolls having a summoning spell for each other.
    I believe Jeff stole that from O

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  • Pete Mack
    replied
    I rather like those groups of deep unique. It adds a little flavor. Kudos to Jeff Greene, who originated the idea with the 3 trolls having a summoning spell for each other.

    Originally posted by Nick
    The only dragons who are dealt with at any length by Tolkien are Glaurung, the first dragon, and Smaug, the last - so I'm not sure you can infer group behaviour from them. Ancalagon was certainly in a battle with a lot of other dragons, and there were many at the sack of Gondolin as well.

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  • Nick
    replied
    Originally posted by wobbly
    While I like mother, baby dragon combos I disliked grouped unique dragons. Ancient dragons are notoriously solitary in most mythology (including Tolkien I believe). Ancangalon and some lesser kin would be fine.
    The only dragons who are dealt with at any length by Tolkien are Glaurung, the first dragon, and Smaug, the last - so I'm not sure you can infer group behaviour from them. Ancalagon was certainly in a battle with a lot of other dragons, and there were many at the sack of Gondolin as well.

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  • wobbly
    replied
    While I like mother, baby dragon combos I disliked grouped unique dragons. Ancient dragons are notoriously solitary in most mythology (including Tolkien I believe). Ancangalon and some lesser kin would be fine.

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  • Carnivean
    replied
    Ancangalon has up to 5 friends. The others don't join forces normally.

    Wormtongue does indeed follow his master, should he be able to.

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  • Derakon
    replied
    Originally posted by Estie
    I think thats not coincidence, but changed spawning behaviour: uniques got grouped up and there is a high chance of all in a group spawning at once. I assume all unique dragons are in a group and all are likey to spawn together provided you are deep enough.
    It's more that Ancalagon has the other unique dragons as potential escorts. They don't have him listed, but he has them. In other words, if you see Ancalagon then you're likely to see the other remaining unique dragons with him. Kind of weird that Glaurung, Father of the Dragons doesn't have any of his named kids with him though.

    Similarly, Kronos will spawn with Polyphemus and Atlas, Gothmog will spawn with the other two named balrogs, Sauron will spawn with Khamul and the Witch-King, and so on.

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  • Estie
    replied
    Originally posted by Timo Pietilä
    I'm not sure if you aimed that question to me, but yes, I'm currently playing dwarf warrior with latest stable vanilla.

    Weird thing is that even that I think I'm going deep rather fast, I rarely use tele-other. For many sessions I used few shots just last night (got a CGV with Huan and couple of annoying "not worth the fight" -monsters). I was very low on healing potions because I dived "one more level" after I killed three unique dragons and dealt with demon explosion after wiping out another GV at that level. Kind of weird to get two "this level is murderous" in a row, both having one of the major GV:s.

    [EDIT] make that four unique dragons: Ancalagon, Glaurung, Itangast and Smaug were all in that vault.

    I think thats not coincidence, but changed spawning behaviour: uniques got grouped up and there is a high chance of all in a group spawning at once. I assume all unique dragons are in a group and all are likey to spawn together provided you are deep enough.
    The fact that you see those 4 clumped up is indication of fast diving: if you go slowly, chances are you kill Ithangast long before reaching Glaurung depth.

    Another interesting group is Saruman and Wormtongue: I have seen the pair occasionally, when Wormtongue survived my early game.

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  • Timo Pietilä
    replied
    Originally posted by Pete Mack
    Have you played with rebalanced items? Tele other is pretty rare,and it is only a bolt, not a beam.
    I'm not sure if you aimed that question to me, but yes, I'm currently playing dwarf warrior with latest stable vanilla.

    Weird thing is that even that I think I'm going deep rather fast, I rarely use tele-other. For many sessions I used few shots just last night (got a CGV with Huan and couple of annoying "not worth the fight" -monsters). I was very low on healing potions because I dived "one more level" after I killed three unique dragons and dealt with demon explosion after wiping out another GV at that level. Kind of weird to get two "this level is murderous" in a row, both having one of the major GV:s.

    [EDIT] make that four unique dragons: Ancalagon, Glaurung, Itangast and Smaug were all in that vault.
    Last edited by Timo Pietilä; February 5, 2016, 12:44.

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