So far looking good, clvl 50/dlvl 90, base speed +25 but I don't feel like I'm strong enough for the endgame (more speed is needed, I'm not sure about consumables and damage output).
Looking at the first post I must say I do not follow such rules except having rPois on 2000'. My first dive ends when I run out of healing and PhD scrolls (somewehere between 1500' and 2000') and usually at that time I already have some items which I need to drop at home. Then my philosophy is "I need better stuff which can be found deeper with a better chance" so I do not replay levels. Probably not the wisest approach but so far usually my own stupidity killed me not the lack of any items (like exploring further the level after the Phoenix burnt all my teleport staffs/scrolls). I somewhat care about level feelings but actually they can be really misleading, especially for a character who dives too fast (I found really useful stuff like a lantern on a level with treasure level 2 because I was deeper than should have been and also found nothing useful on a 9 - because it was caused by a Raal's tome on dlvl 25).
Of course I would have some (maybe dumb) questions:
When do you stop digging for treasure (if you dig at all)?
Do you ever care about rods of healing? The charging time is huge so I always drop them, but maybe I'm wrong. Restoration/drain life is also not good for anything I guess (vigor is much more common and by the time I find a restoration rod I have all important stats sustained anyway).
Do you carry resist heat/cold potions? The big monsters and uniques may breathe for 1600 HP and its 1/3 is still a lot but do these potions worth the inventory slots? Also taking into account that you don't have resist acid/lightning so those 2 slots are just a waste of slots in many times. I always carry TO wand anyway which is a much easier solution.
Speaking about uniques is it considered to be unfair to use asymmetric LoS to kill them while they do not see me? I mean diagonal tunnels + archery + phase door. I also understand that it's probably no fun after the first time. I read posts like this and looks to me that experienced players share the opinion of avoiding the nasty uniques (btw I really like such posts which make me think
).I uploaded a dump here
Any suggestions on changing my equipment is welcome.
Shall I switch to Aglarang + Amras for the +5 speed?
Or switch to Axe of Balli Stonehand + Thalkettoth for + 3 speed (this would give pShard but I would lose pConf).
For the endgame the cloak should be changed for a +speed one.
I could probably get rid of Andúril, Gurthang, the Great Hammer of Gondolin, the ESP amulet and the Shield of the Haradrim, I guess they won't be used.
One more question about weapon damage in general: when I see that Aglarang does 387.1, does this calculation take speed into account? I mean if I have a speed of +30 instead of +25, I act more frequently which means more blows in the long term. What is the suggested damage output which would be fine against Morgoth?

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