I want to create a false ascii tileset (I am pretty sharp with graphics software) because I use Vista and don't like the wall options but I don't know what maps to what on the tilesets. Is there a document somewhere with a specification of the tileset format?
Tileset formats?
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Looks like it has something to do with the cryptic hex codes in the various files included by lib/pref/graf.prf, but I don't know what the hex codes actually stand for... you'd have to look at the source code to see what they are!
BTW, are you the same Caduceus from the Space Empires IV forums? There seem to be a number of people interested in both SE and roguelikes... :PYou read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails! -
If you find out, I'd be interested in knowing what it is, because I don't know either.takkaria whispers something about options. -more-Comment
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Hope that was more helpful than it felt.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Kevin
* "Standard" in the Microsoft sense, not any rational sense.Comment
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Hi,
Each tile set consists of a single bit map or PNG file. Unfortunately, the tile set size is hard coded, so you'll need to source code dive for this part.
As mentioned previously, the hex codes determine row and column of the tile set to use.
Have a play around with the visual tile mode under the knowledge menus (~, then press v when you're looking at an object or monster) to get a feel for the tile assigning process.
[I assume it's been ported to V. Otherwise download Unangband for the same thing].
AndrewThe Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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