I think you misunderstand. I'm arguing against "disenchant recovery" solely on the basis of what it will remove from the game. I can understand the frustration of losing a piece of equipment to bad luck. But you can lose an entire character also to bad luck. We tend to not try to overcome that with requests to change how the game works (much).
I'm not sure where I said anything that made you believe I was questioning people's ability with the game. Was the list I made? I thought it was clear I was addressing the issue in a direct manner. Not passing judgement on players abilities. If I make a list where I say you must kill Morgoth to win, will you also think I'm saying that anyone who couldn't do it was playing the game wrong?
More to the point,
My argument is that disenchantment is actually a great strategic and tactical element in the game. I like it. It forces me to think about maintaining my storage (and it adds a whole lot more complexity/difficulty to the No Shops game mode, btw). I also don't see why we should be so attached to our equipment and shouldn't adapt it to the circumstances of the game as we do with all other things, with a little more depth than just "replace with something better". Not always we get to the end game with the gear we wished. We know this. So why can't we accept that the game is also constructed around the possibility of losing the gear we wish?
Another point I like to make is that the proposed alternative seems fine at first sight. But it really is dependent on your luck on finding such scrolls(?) that would allow you to recover your artefact. To that you would add the random element of it actually working. Which means this is just and simply a grind element that is being added to the game. Why should this be good? By the time you run into enough disenchants that warrant you wanting to use such a useful recovery scroll, that piece of equipment is probably in an already bad state enough you are being forced to running around on something else. How is that different from simply not having that ability to magically recover an artefact and just deal with the fact you have to use something different?
I'm not sure where I said anything that made you believe I was questioning people's ability with the game. Was the list I made? I thought it was clear I was addressing the issue in a direct manner. Not passing judgement on players abilities. If I make a list where I say you must kill Morgoth to win, will you also think I'm saying that anyone who couldn't do it was playing the game wrong?
More to the point,
My argument is that disenchantment is actually a great strategic and tactical element in the game. I like it. It forces me to think about maintaining my storage (and it adds a whole lot more complexity/difficulty to the No Shops game mode, btw). I also don't see why we should be so attached to our equipment and shouldn't adapt it to the circumstances of the game as we do with all other things, with a little more depth than just "replace with something better". Not always we get to the end game with the gear we wished. We know this. So why can't we accept that the game is also constructed around the possibility of losing the gear we wish?
Another point I like to make is that the proposed alternative seems fine at first sight. But it really is dependent on your luck on finding such scrolls(?) that would allow you to recover your artefact. To that you would add the random element of it actually working. Which means this is just and simply a grind element that is being added to the game. Why should this be good? By the time you run into enough disenchants that warrant you wanting to use such a useful recovery scroll, that piece of equipment is probably in an already bad state enough you are being forced to running around on something else. How is that different from simply not having that ability to magically recover an artefact and just deal with the fact you have to use something different?
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