I have never done 1 or 2, nor am I likely to, and I don't play with selling, so none of those are persuadable arguments for me. What I *do*, when I have tons of money, is buy out the shop, and I want an efficient way to do it. It used to be more efficient than it is now and I want that back.
Winning, Randarts and other thoughts
Collapse
X
-
I'm gonna be really unpopular here, but I kinda love that it doesn't auto-drop in shops/home. It allows you to:
1- Buy a squelched item and then inscribe it. (Example- you squelch all prayer books but the ones you are carrying. Then one gets burned. You have to buy a replacement, but it's squelched. Now you can buy it without dropping and having to unignore and find it outside).
2- Carry stockpiled squelched items from home to a store for selling (Example- you stockpile potions of cure minor, then you find an abundance of cure serious and squelch all cure minor. Now you can sell your 93 cure minors without toggling unignore or dropping them as soon as you pick them up).
3- Choose what you want to squelch, but still sell it. Can't remember which type of wand sells for the most money? Bring them all back, check the sell price, squelch the worthless one, then sell all.
These aren't gonna match everyone's playing style, but there are some benefits, so it's not like it just inconveniences everyone and has zero reason to be there.
Also, it doesn't seem like a huge adjustment. Every other tile in the game you can still squelch and autodrop.Comment
-
Trust me, I'm very familiar with toggling squelch. Again, I'm not saying removing autodrop in stores is the best solution for everyone. I'm saying not everyone hates it.Comment
-
How about adding a dedicated key ('B'?) that automagically buys out the shop and destroys all purchases?Comment
-
Comment
-
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
-
I'm trying to think of an analogy, and the best I can come up with is Angband is like fishing for sharks, and Sil is like hunting a bear with a pocket knife and a pair of chopsticks. It's not great. -NickComment
-
The reason it's a big adjustment is that they're buying out the store's entire inventory (which consists almost entirely of items they do not want) to force the store to restock its inventory and hopefully stock the one item they do want. Doing this becomes a lot more tedious if they have to leave the store interface to actually get rid of all those squelched items they bought.
Whether you agree with the idea of buying out the store's inventory or not, the current UI for doing so is kind of awful.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
-
Comment
-
Back in 2.9.7 or 3.0.5, endgame consumables were much rarer than they are now. But i never liked town scum, and didn't except for Word of Recall or the like. Buying out the BM was like paying 100.000 Au for a potion of Restore Mana or a scroll of Banishment.Comment
-
And what are people hoping to buy? It depends on what stage of the game you are in. Mid-stage, all sorts of useful items can drop. Late-stage, you are primarily hoping for high-end consumables.Comment
Comment