I would like to see "Long Range" be added as a possible attribute of missile weapons, so that, deep down in the dungeon, one could possibly find an artifact (let's say) that is a double-range sling.
Item Request: Long-Range Missile Weapons
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Double-range would be completely overpowered. As it stands now, in the hands of all but a Ranger a high-powered Sling of Buckland is the most powerful launcher possible (and it is *Incredibly* high-powered). Combine that with Holy Might Shots and Morgoth is quickly toast. A Ranger wants Belthronding, but even then there are some Lothlorien Bows that can outperform Belthronding. The range of these weapons is, what, 140 or 150 feet. In the dungeon that is quite sufficient. Maybe you're thinking of Rockets?! Talk to Debo about that.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Double-range would be completely overpowered. As it stands now, in the hands of all but a Ranger a high-powered Sling of Buckland is the most powerful launcher possible (and it is *Incredibly* high-powered). Combine that with Holy Might Shots and Morgoth is quickly toast. A Ranger wants Belthronding, but even then there are some Lothlorien Bows that can outperform Belthronding. The range of these weapons is, what, 140 or 150 feet. In the dungeon that is quite sufficient. Maybe you're thinking of Rockets?! Talk to Debo about that.A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:Comment
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Slings of Buckland have extra shots and extra might. I had a +2,+2 (might, shots) in a recent game with a gnome mage, so that was a x4 launcher with 3 shots/turn, something like (+22, +22) to-hit/to-dam, so it did almost 300/turn shooting before even counting the shots. With shots of Holy Might, you're looking at 600-800 per turn against Morgoth. Simply shooting plain unenchanted iron shots from the thing can take down most uniques pretty fast. It is incredibly fun to use.Comment
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Slings of Buckland have extra shots and extra might. I had a +2,+2 (might, shots) in a recent game with a gnome mage, so that was a x4 launcher with 3 shots/turn, something like (+22, +22) to-hit/to-dam, so it did almost 300/turn shooting before even counting the shots. With shots of Holy Might, you're looking at 600-800 per turn against Morgoth. Simply shooting plain unenchanted iron shots from the thing can take down most uniques pretty fast. It is incredibly fun to use.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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On one lucky occasion, I had a fully-powered Sling of Buckland (i.e., x2 extra might and x2 extra shots) and very powerful Holy Might shots that combined did something like 1080 or 1100 per turn against Morgoth. Needless to say, he went down fast. No weapon or spell could come close to that damage output. A ranger can get there with Belthronding and Holy Might Arrows, a Warrior might get there with an incredible weapon like Deathwreaker, but there is nothing else so powerful in the game. Of course, Holy Might shots are very hard to find.Comment
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In fact my gnome mage that had that great SoB and HM shots also had Deathwreaker. It never rains but it pours. I tried a little bit of everything against Morgoth, but the shots were great. Of course, he wasn't hitting 100% with the shots, but probably 2 out of 3, which was still pretty good.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Double-range would be completely overpowered. As it stands now, in the hands of all but a Ranger a high-powered Sling of Buckland is the most powerful launcher possible (and it is *Incredibly* high-powered). Combine that with Holy Might Shots and Morgoth is quickly toast. A Ranger wants Belthronding, but even then there are some Lothlorien Bows that can outperform Belthronding. The range of these weapons is, what, 140 or 150 feet. In the dungeon that is quite sufficient. Maybe you're thinking of Rockets?! Talk to Debo about that.Comment
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Maybe long range ammunition instead of shooter? The multiplier affecting the range kind of makes sense (faster speed for ammo), but ammunition could also have range-extending capabilities so that they fly farther than normal with same initial speed. One grid / PVAL +1.Comment
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Why do you think that longer range would be a good idea? Rangers are already good at pinning down enemies from far away, and I don't think they need another bonus on this respect.
Given the average room size, the shooting radius looks ok to me as it is.
If anything, I would aim to reduce the distance scale of the game, to mitigate "the drolem (offscreen) breathes, you die" problems and try to be more tablet-friendly.--
Dive fast, die young, leave a high-CHA corpse.Comment
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You could of course restrict that as ego for ammunition so that branded ammo can't be extra range ammo.Comment
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Why do you think that longer range would be a good idea? Rangers are already good at pinning down enemies from far away, and I don't think they need another bonus on this respect.
Given the average room size, the shooting radius looks ok to me as it is.
If anything, I would aim to reduce the distance scale of the game, to mitigate "the drolem (offscreen) breathes, you die" problems and try to be more tablet-friendly.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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