I have always assumed that the reason the monster teleports away afterwards is to provide a logical justification for the fact (which was true in Frog-knows days) that you can't get your item or gold back by killing the monster — the monster had supposedly taken time out to stash/sell/destroy the item before returning to the battle.
Now that monsters carry (or explicitly destroy) items and gold, the narrative justification is no longer required. So perhaps thieving monsters should stop teleporting away after every attempt?
The Ability to Drop Gold in Player-Home
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I've read A Wrinkle in Time and the Neverending Story. Both excellent.
When I had so much trouble finding Momo, I considered buying it in German. I could get through it, but it would be a long, difficult, and certainly far less pleasant read.Leave a comment:
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NAU
Acronym Definition
NAU Namibian Agricultural Union
NAU NATO Accounting Unit
NAU Narcotics Assistance Unit (law enforcement)
NAU Number of Active Users
EDIT: Oh, you just meant now. Well, I have an @ to YASD presently.Leave a comment:
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jesus man. i mean, props to you for having found Momo, but go out NAU and go buy the neverending story.Leave a comment:
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I loved Momo, one of my favorite books. I never read The Never Ending Story but Momo is written by the same author.
Another good one, similar in spirit to Momo ,is A Wrinkle In Time by Madeleine L'Engle. Also sort of geared to younger folk.Leave a comment:
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Better try to kill it then so you can get your time back. If only you could bank your time. Have you read Momo?Leave a comment:
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At the level of cool, dispassionate analysis and given the current state of affairs, I can't disagree with your assessment descriptively re: randos. On the other hand, to contend authentically with the history and provenance of angband requires a more visceral approach, imo.Leave a comment:
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Hence if you're not finding the game fun as it is, change it. You wouldn't be the first or the last.Leave a comment:
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Plus: Do you seriously believe that monsters other than Sauron and Morgoth contribute nothing interesting to the game play? (No, I know you don't, but that's the line of reasoning that your reductio-ad-absurdum requires -- which means you must attribute that opinion to "mushroom patch". I'm pretty sure "mushroom patch" does believe that a non-trivial number of monsters in Angband do add interest to the game.)
[1] I know it was most likely tongue-in-cheek, but forums don't tend to convey such things very well unless you explicitly use pseudo-tags like "/s", smileys and such. Please keep that in mind.Leave a comment:
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This thread just stole 5 minutes of my life.
e: if Angband was more of a puzzle game, it might be interesting to have somewhat overpowered monsters that the player could negate by bribing. Smeagol? Give him food, and he disappears from that level. Bandit- throw him some wine or an item above a certain value and he might turn non-hostile.Leave a comment:
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Better try to kill it then so you can get your time back. If only you could bank your time. Have you read Momo?Leave a comment:
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This thread just stole 5 minutes of my life.
e: if Angband was more of a puzzle game, it might be interesting to have somewhat overpowered monsters that the player could negate by bribing. Smeagol? Give him food, and he disappears from that level. Bandit- throw him some wine or an item above a certain value and he might turn non-hostile.Last edited by bio_hazard; September 30, 2015, 17:12.Leave a comment:
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