The Ability to Drop Gold in Player-Home
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The problem with allowing gold deposits at the home is that it vastly neuters thieves in the dungeon, because no sane player would ever go into the dungeon with more than 0 gold in their wallet. It also means that every time you go to town you have to start with going to the home to withdraw your cash, and end with going to the home to deposit said cash again.
You might as well just change the game so thieves can only steal the money you've found since you last went to town...but that in turn incentivizes returning to town frequently, which is exactly the opposite of what the devs have been aiming towards in the last few versions.Leave a comment:
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This is an old idea. Turn the "No selling" option on, and you'll get more gold than you could possibly ever use. You'll be tripping back to town far less often as well.Leave a comment:
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regardless of whether this is optimal play or not.
I've had the same thought as you regarding gold deposit in the home. I think it would be a logical inclusion for the house, regardless of whether this is optimal play or not. There have been a few times that I wish I had that option myself. Don't hold your breath for it to be included, however.Leave a comment:
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I've had the same thought as you regarding gold deposit in the home. I think it would be a logical inclusion for the house, regardless of whether this is optimal play or not. There have been a few times that I wish I had that option myself. Don't hold your breath for it to be included, however.
Since there isn't really anything to buy to resell that is worth anything, I just buy potions/scrolls that will more than likely be useful down the road. I fall on the 'digital hoarder' side of the fence on this one. Any option to cram more stuff in my backpack or home I'm for. I think I still have a six pack of ale in Galadriel's mirror come to think of it... be back in a few hours...Leave a comment:
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So this leads to avoiding the thieves, (at least until a specific char-level) -- but they seem to resurface on every level, and are a constant annoyance in the background, glomming certain rooms in given levels; etc.
'Probably because gold is mostly useless in Angband. It's not like you're gonna buy your endgame gear from shops, but mostly find what you'll need.'
I usually play these types of games by just finding everything, but all guides for angband seem to indicate that this may not be the wisest idea: that instead, specific powers and resistances are useful; even essential, especially for newer players to this specific variant.
[Spoiler] DEX 18/150 and above stops theft completely.
At some point, once I learn what monsters are safe and so on, (and once the minimal requirements for gear are more apparent), I'll probably try 'rushing' new characters to DLs 30/32, so as to gain the maximal benefit from said potions.
Some monsters steal items. That's a lot more annoying, and potentially even dangerous
Start playing ironman gamesLast edited by Calandor; September 30, 2015, 00:37.Leave a comment:
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Gold rarely means much.
[Spoiler] DEX 18/150 and above stops theft completely.Leave a comment:
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As for thieves, if you kill them before leaving the level, they'll drop the gold they stole. It's not usually worth going out of your way to do so, though. Honestly the gold theft is far less annoying than the fact that the monster teleports away afterwards.Leave a comment:
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Probably because gold is mostly useless in Angband. It's not like you're gonna buy your endgame gear from shops, but mostly find what you'll need. Start playing ironman games, and you'll see why gold is pretty much useless...
In multiplayer Angband, you get a command to drop gold, mainly because items can be traded between characters, so your 1M gold pieces you get at level 50 can be used to buy some nice boots of speed +10 if you don't have any, or a deep book, or even an artifact. In single player game, once you've passed the point of buying CCWs and recall scrolls, you can pretty much squelch gold.Leave a comment:
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The Ability to Drop Gold in Player-Home
Does this exist, as an option? If items can be stored, why not gold? Or is the idea to just invest in an expensive item, then sell it later, to avoid wormtongue, smeagol, and the other thieves in the dungeon? Ty.Tags: None
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