Slightly off the main topic but this is not true. The amount of HPs and SPs you character has after maxing out INT, CON and level does not depend on the INT and CON you had when leveling up. IIRC the game makes all the rolls for SP and HP gain at character creation, so already at this point the exact amounts of HP the char is going to have with a given amount of CON at a given level is fixed.
The Ability to Drop Gold in Player-Home
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Remind me why they, or anyone on this forum, should be inclined to help you?Comment
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If you change that slightly to "remove gold stealing thieves" I'm tempted to agree. Replace them with item-stealing thieves. Gold theft is annoying, but not much else. Item theft OTOH can be really bad, which increases tactical depth of the game making thieves something that requires different approach than rest of the monsters.
Smeagol would need tweaking, because invisible, fast, bazillion HP monster that appears so soon that you can't possibly kill it that steals items would be way too annoying and dangerous.Comment
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In many years of playing, there have been maybe a small handful of times where I had surplus gold early in the game, with no real thing to buy and bad dexterity. A very rare combination. But, by all means, code it!You are on something strangeComment
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Originally posted by CarnevermanThat comment was not directed at you. mushroom patch suggests removing anything fun from Angband, and I was parodying him, which was all his comment deserved.
Originally posted by TimoIf you change that slightly to "remove gold stealing thieves" I'm tempted to agree. Replace them with item-stealing thieves. Gold theft is annoying, but not much else. Item theft OTOH can be really bad, which increases tactical depth of the game making thieves something that requires different approach than rest of the monsters.Comment
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The good thing about an open source game like Angband is that you can take the current source and change it so it suits you better. Many people have done this. One of the reasons that the major restructure was recently completed (modulo the outstanding bugs that PowerWyrm keeps finding) is to make that process easier. Doing this is a constructive way of handling any fundamental objections you might have with the game. Many current features have entered the game after being successful in variants.
Of course, discussion on the forums is also good for the game. But please try and keep it civil.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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But Nick, if you change the source so that it suits your tastes, you're no longer playing a game with the pedigree and imprimatur of the original.Comment
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Anyway, if you don't like a game and you have the power to change it, then change it. Why should you play something you don't like?Comment
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This thread just stole 5 minutes of my life.
e: if Angband was more of a puzzle game, it might be interesting to have somewhat overpowered monsters that the player could negate by bribing. Smeagol? Give him food, and he disappears from that level. Bandit- throw him some wine or an item above a certain value and he might turn non-hostile.Last edited by bio_hazard; September 30, 2015, 17:12.Comment
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