The Ability to Drop Gold in Player-Home

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  • quarague
    Swordsman
    • Jun 2012
    • 261

    #16
    Originally posted by Calandor
    On the other hand, the longer one waits to dive to early-mid, the fewer level-gains with maxed-out INT and CON, so the fewer total SPs and HPs.
    Slightly off the main topic but this is not true. The amount of HPs and SPs you character has after maxing out INT, CON and level does not depend on the INT and CON you had when leveling up. IIRC the game makes all the rolls for SP and HP gain at character creation, so already at this point the exact amounts of HP the char is going to have with a given amount of CON at a given level is fixed.

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    • Carnivean
      Knight
      • Sep 2013
      • 527

      #17
      Originally posted by Calandor
      The devs can do as they please. If their game's half-witted, then no one will play it -- or perhaps that's already the case..
      Wow, that's about as insulting as you can be to a bunch of volunteers that have been doing their best to make a game that players want to play, based on years of detailed discussion and thought.

      Remind me why they, or anyone on this forum, should be inclined to help you?

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #18
        Originally posted by mushroom patch
        Here's a crazy idea: Remove thieves.
        If you change that slightly to "remove gold stealing thieves" I'm tempted to agree. Replace them with item-stealing thieves. Gold theft is annoying, but not much else. Item theft OTOH can be really bad, which increases tactical depth of the game making thieves something that requires different approach than rest of the monsters.

        Smeagol would need tweaking, because invisible, fast, bazillion HP monster that appears so soon that you can't possibly kill it that steals items would be way too annoying and dangerous.

        Comment

        • HallucinationMushroom
          Knight
          • Apr 2007
          • 785

          #19
          Originally posted by Calandor
          I thought there might already be such a hidden feature I'd overlooked -- and if it was so important to add it, as you seem to imply, I'd do so myself -- or choose a game which isn't nonsense. Program your own bitmining scheme, thanks.
          I don't think it is so important to add it... I was just saying that I've been down your train of thought before. Also, I noticed you had few posts, so I was also trying to be friendly.

          In many years of playing, there have been maybe a small handful of times where I had surplus gold early in the game, with no real thing to buy and bad dexterity. A very rare combination. But, by all means, code it!
          You are on something strange

          Comment

          • debo
            Veteran
            • Oct 2011
            • 2402

            #20
            This is a really good thread.
            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

            Comment

            • mushroom patch
              Swordsman
              • Oct 2014
              • 298

              #21
              Originally posted by Calandor
              If their game's half-witted, then no one will play it -- or perhaps that's already the case..
              Big if true.

              Originally posted by Carneverman
              That comment was not directed at you. mushroom patch suggests removing anything fun from Angband, and I was parodying him, which was all his comment deserved.
              No, I don't, you're just wrong about what's fun, i.e. you have bad taste re: video games.

              Originally posted by Timo
              If you change that slightly to "remove gold stealing thieves" I'm tempted to agree. Replace them with item-stealing thieves. Gold theft is annoying, but not much else. Item theft OTOH can be really bad, which increases tactical depth of the game making thieves something that requires different approach than rest of the monsters.
              Yeah, item theft is good.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                #22
                The good thing about an open source game like Angband is that you can take the current source and change it so it suits you better. Many people have done this. One of the reasons that the major restructure was recently completed (modulo the outstanding bugs that PowerWyrm keeps finding) is to make that process easier. Doing this is a constructive way of handling any fundamental objections you might have with the game. Many current features have entered the game after being successful in variants.

                Of course, discussion on the forums is also good for the game. But please try and keep it civil.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • mushroom patch
                  Swordsman
                  • Oct 2014
                  • 298

                  #23
                  But Nick, if you change the source so that it suits your tastes, you're no longer playing a game with the pedigree and imprimatur of the original.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #24
                    Originally posted by mushroom patch
                    But Nick, if you change the source so that it suits your tastes, you're no longer playing a game with the pedigree and imprimatur of the original.
                    ...I think this is sarcasm?

                    Anyway, if you don't like a game and you have the power to change it, then change it. Why should you play something you don't like?

                    Comment

                    • mushroom patch
                      Swordsman
                      • Oct 2014
                      • 298

                      #25
                      Because it's authentic.

                      Comment

                      • wobbly
                        Prophet
                        • May 2012
                        • 2633

                        #26
                        Nothing beats drinking a bad bottle of genuine champagne then bitching about how bad it is. Bonus points for spending extra.

                        Comment

                        • mushroom patch
                          Swordsman
                          • Oct 2014
                          • 298

                          #27
                          Maybe drinking bad champagne is actually good tho

                          Comment

                          • bio_hazard
                            Knight
                            • Dec 2008
                            • 649

                            #28
                            This thread just stole 5 minutes of my life.

                            e: if Angband was more of a puzzle game, it might be interesting to have somewhat overpowered monsters that the player could negate by bribing. Smeagol? Give him food, and he disappears from that level. Bandit- throw him some wine or an item above a certain value and he might turn non-hostile.
                            Last edited by bio_hazard; September 30, 2015, 17:12.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #29
                              Originally posted by bio_hazard
                              This thread just stole 5 minutes of my life.
                              Better try to kill it then so you can get your time back. If only you could bank your time. Have you read Momo?

                              Comment

                              • bio_hazard
                                Knight
                                • Dec 2008
                                • 649

                                #30
                                Originally posted by Derakon
                                Better try to kill it then so you can get your time back. If only you could bank your time. Have you read Momo?
                                Never heard of it, but it looks really interesting. Thanks for the recommendation. Well worth the 5 minutes.

                                Comment

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