Code:
while (obj) { struct object *next = obj->next; [B][I]<-- crashes here[/I][/B] /* do something */ /* Delete the object */ object_delete(&obj); obj = next; }
Found the following occurences in 4.0.2 code:
- delete_monster_idx()
- monster_death()
- process_monster_grab_objects()
- push_object()
- project_o()
- store_maint()
- monster_death_stats()
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