4.0.2 Bugs

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  • Timo Pietilä
    replied
    Originally posted by PowerWyrm
    That was never the case, so definitely not a bug. Nexus resistance only protects against teleport effects from nexus.
    No, in 3.5.1 it definitely protects against spell too.

    In list-spell-effects.h

    RSE(50, RSF_TELE_LEVEL, 0, FALSE, S_TELE_LEV, RV(1,0,0,0), RV(0,0,0,0), 0, FALSE, OF_RES_NEXUS, RV(40,0,0,0))

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  • PowerWyrm
    replied
    Originally posted by Nick
    No change - RNexus still protects from all hostile teleporting.

    *Checks source again* - or it should, but looks like it doesn't. That's a bug.
    That was never the case, so definitely not a bug. Nexus resistance only protects against teleport effects from nexus and teleport level.
    Last edited by PowerWyrm; September 15, 2015, 12:20.

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  • PowerWyrm
    replied
    Originally posted by Ingwe Ingweron
    It's quite frustrating to be battling Sauron and have him down to a couple **, then get level ported by him. Collect consumables again, if you must, and go down the stairs to find him instantly at full health.
    Just play force descent and you should never fear Sauron doing that again

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  • Timo Pietilä
    replied
    Originally posted by Nick
    No change - RNexus still protects from all hostile teleporting.

    *Checks source again* - or it should, but looks like it doesn't. That's a bug.
    Guessing this in effects.c

    if (cave->mon_current && player_resists(player, ELEM_NEXUS))
    msg("You resist the effect!");

    Should set both up and down as false, which it doesn't do.

    So you get the message "You resist the effect!" and then tele-level.

    Also it seems that this doesn't consider saving throw at all.

    [EDIT] that saving throw check is in different place. Apparently you get a saving throw against all monster spell effects. Or not. Tele-away still works with perfect saving throw, so there is something that determines if it applies or not. Can't figure out what that something is though.
    [EDIT EDIT] Seems that it checks if there is save message in monster_spell.txt if I read source correctly. Tele-level does, so you should get saving throw against it.
    Last edited by Timo Pietilä; September 15, 2015, 12:15.

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  • Nivra
    replied
    Yah, this is what I get for reading the forums and adjusting my game play.

    Clvl 25 HE Ranger on Dlvl 26 @ a vault, with my stash tucked away in another room:

    Code:
    Something commands you to go far away.
    You resist the effect!
    You sink through the floor.
    This place seems reasonably safe.
    Well, there goes my stash. Luckily, I held onto 2 copies of each spellbook this time (There was a Hydra in the vault). But I didn't get to loot the vault, yet. I also lost all my identify and magic mapping, and my highest dps weapon that was just a smidge too heavy for me to use. Ahh wellz, c'est la vie.

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  • Timo Pietilä
    replied
    Originally posted by Nick
    No change - RNexus still protects from all hostile teleporting.

    *Checks source again* - or it should, but looks like it doesn't. That's a bug.
    Tele-to and tele-away don't get protection, just tele-level.

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  • Nivra
    replied
    Quiver Sorting

    Not a bug per se, but more of a tweak request.

    Currently, my quiver looks like this:
    Code:
    Rounded Pebble +0+0
    Rounded Pebble +2+5
    Iron Shot +0+0
    IMO, I would prefer:
    Code:
    Rounded Pebble +0+0
    Iron Shot +0+0
    Rounded Pebble +2+5
    IMO, within ammo types usable by a certain weapon type, the ammo should self-organize according to expected BASE dps (no-slay, no-brand). As long as slays/brands are excluded from the equation, I think, this should always result in a weapon-independent ordering.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    I think this has changed. I don't think Nexus protection fully protects anymore. Nick?
    No change - RNexus still protects from all hostile teleporting.

    *Checks source again* - or it should, but looks like it doesn't. That's a bug.

    Leave a comment:


  • Nivra
    replied
    Originally posted by Ingwe Ingweron
    I think this has changed. I don't think Nexus protection fully protects anymore. Nick?

    It's quite frustrating to be battling Sauron and have him down to a couple **, then get level ported by him. Collect consumables again, if you must, and go down the stairs to find him instantly at full health.
    Frustrating, maybe, but turnabout is fair play, no? @ does this to all sorts of baddies.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Timo Pietilä
    I'm sure for at least 3.5 series one. Nexus does level teleport protection like pConf protects against all sources of confusion. 4.0 should not have changed that.
    I think this has changed. I don't think Nexus protection fully protects anymore. Nick?

    It's quite frustrating to be battling Sauron and have him down to a couple **, then get level ported by him. Collect consumables again, if you must, and go down the stairs to find him instantly at full health.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Derakon
    I'm not entirely sure that nexus resist will protect you from the levelport spell. .
    I'm sure for at least 3.5 series one. Nexus does level teleport protection like pConf protects against all sources of confusion. 4.0 should not have changed that.

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  • Derakon
    replied
    Originally posted by PowerWyrm
    Or if your speed is high enough and you know the moving patterns you can always pillar-dance Sauron to death.
    The corridor is for keeping him from summoning, not keeping him from levelporting you.

    I'm not entirely sure that nexus resist will protect you from the levelport spell. It certainly protects you from nexus levelporting you, but that's not the same thing. Frankly though, you've just been getting unlucky. Usually he doesn't cast that spell (just, speaking statistically).

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  • PowerWyrm
    replied
    Originally posted by MattB
    Zig-zag corridors are your friend...
    Or if your speed is high enough and you know the moving patterns you can always pillar-dance Sauron to death.

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  • Timo Pietilä
    replied
    Originally posted by Grotug
    Sauron keeps sending me up through the ceiling. I have no idea how I am supposed to defeat him.
    Nexus resist or perfect saving throw. That prevents level-teleports (other than your own, obviously).

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  • MattB
    replied
    Originally posted by Grotug
    Sauron keeps sending me up through the ceiling. I have no idea how I am supposed to defeat him. I can't seem to amass enough health potions. He summons so many baddies and I can't seem to find a good weapon.
    Zig-zag corridors are your friend...

    Leave a comment:

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