Many a game have I picked up this scale mail and never have I been able to juggle my equipment so i can actually wear it due to having too many holes in my resistances. But Saruman of Many Colors dropped a Blade of Chaos (Defender) which has all base resistances and I just picked up a weapon mastery amulet which takes care of disenchantment. And the Shards protection provided by Thalkettoth is actually very useful. Speeeeeed *and* protection! Gotta love it. Of course my HP is a little lower now (833 instead of 973) and I no longer get to heal 40HP all the time like I have been doing. But I think this should be a better setup.
Code:
rAcid:+.....+...... Nexus:.............
rElec:+............ Nethr:.......+.....
rFire:+............ Chaos:+............
rCold:+............ Disen:....+........
rPois:........+.... pFear:....+...+...+
rLite:............. pBlnd:........+....
rDark:............. pConf:.+...........
Sound:............. pStun:.............
Shard:......+...... HLife:.............
Regen:+...........+ Stea.:+......+...+.
ESP:.........+... Sear.:.............
Invis:+............ Infra:............+
FrAct:++..+.+...... Tunn.:.............
Feath:+..........+. Speed:...+..+....+.
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
Fear:............. Might:.+...........
Aggrv:............. Light:.....+.......
[Character Equipment]
a) a Blade of Chaos (Defender) (6d5) (+20,+19) [+6] <+2>
Dropped by Saruman of Many Colours at 3050 feet (level 61)
+2 stealth.
Provides resistance to acid, lightning, fire, frost, chaos.
Cannot be harmed by acid.
Sustains intelligence.
Feather Falling. Speeds regeneration. Prevents paralysis.
Grants the ability to see invisible things.
Combat info:
5.8 blows/round.
Average damage/round: 443.3.
b) a Long Bow of Lothlórien (x5) (+12,+18) <+5, +2>
Bought from a store
+5 dexterity.
+2 shooting power.
Provides protection from confusion.
Cannot be harmed by acid, fire.
Prevents paralysis.
c) a Ring of Dexterity <+4>
Bought from a store
+4 dexterity.
Sustains dexterity.
d) a Ring of Speed <+6>
Dropped by Ar-PharazŮn the Golden at 2850 feet (level 57)
+6 speed.
e) an Amulet of Weaponmastery (+3,+2) <+2>
Dropped by Harowen the Black Hand at 3100 feet (level 62)
+2 strength.
Provides resistance to disenchantment.
Provides protection from fear.
Sustains strength, constitution.
Prevents paralysis.
f) the Phial of Galadriel <+3>
Dropped by Ufthak of Cirith Ungol at 700 feet (level 14)
Cannot be harmed by fire.
Radius 3 light.
When activated, it lights up the surrounding area, hurting
light-sensitive creatures.
Takes 27 to 50 turns to recharge at your current speed.
Your chance of success is 91.4%
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
Dropped by Golfimbul, the Hill Orc Chief at 2550 feet (level 51)
+3 dexterity.
+3 speed.
Provides resistance to acid, shards.
Cannot be harmed by acid, fire.
Prevents paralysis.
h) a Cloak of Aman [1,+14] <+3>
Found lying on the floor in a vault at 2350 feet (level 47)
+3 stealth.
Provides resistance to nether.
Cannot be harmed by acid, fire.
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
Conjured forth by magic at 2150 feet (level 43)
+2 strength.
+2 constitution.
Provides resistance to poison gas.
Provides protection from fear, blindness.
Cannot be harmed by acid.
Sustains strength, constitution.
When activated, it puts you in a berserker rage for d50+50 turns.
Takes 125 turns to recharge at your current speed.
Your chance of success is 85.3%
j) a Metal Cap of Telepathy [3,+17]
Dropped by The Phoenix at 3050 feet (level 61)
Grants telepathy.
k) a Set of Caestus of Slaying (+1,+8) [5,+9]
Found lying on the floor at 1450 feet (level 29)
l) a Pair of Iron Shod Boots of Elvenkind [4,+14] <+2, +6>
Found lying on the floor in a vault at 3000 feet (level 60)
+2 stealth.
+6 speed.
Cannot be harmed by acid, fire.
Feather Falling.
[Character Inventory]
a) a Ration of Food
b) 11 Slime Molds
c) 29 Potions of Cure Critical Wounds
d) 5 Potions of Healing
e) a Potion of Enlightenment
f) 28 Scrolls of Phase Door
g) a Scroll of *Acquirement*
h) 3 Scrolls of Word of Recall {!*}
i) 2 Rods of Detection {@z3}
Cannot be harmed by lightning.
j) a Rod of Lightning Balls {@z7}
Cannot be harmed by lightning.
k) a Rod of Identify
Cannot be harmed by lightning.
l) a Rod of Speed {@z0}
Cannot be harmed by lightning.
m) 2 Wands of Teleport Other (13 charges) {!*}
n) 2 Staves of Teleportation (11 charges) {!*}
o) a Staff of Speed (1 charge)
p) a Scythe of Slicing of *Slay Demon* (8d4) (+12,+10) <+2>
Found lying on the floor in a vault at 1750 feet (level 35)
+2 intelligence.
Slays demons (powerfully).
Provides resistance to fire.
Combat info:
5.5 blows/round.
Average damage/round: 892.9 vs. demons, and 377.9 vs. others.
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