Many a game have I picked up this scale mail and never have I been able to juggle my equipment so i can actually wear it due to having too many holes in my resistances. But Saruman of Many Colors dropped a Blade of Chaos (Defender) which has all base resistances and I just picked up a weapon mastery amulet which takes care of disenchantment. And the Shards protection provided by Thalkettoth is actually very useful. Speeeeeed *and* protection! Gotta love it. Of course my HP is a little lower now (833 instead of 973) and I no longer get to heal 40HP all the time like I have been doing. But I think this should be a better setup.
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rAcid:+.....+...... Nexus:............. rElec:+............ Nethr:.......+..... rFire:+............ Chaos:+............ rCold:+............ Disen:....+........ rPois:........+.... pFear:....+...+...+ rLite:............. pBlnd:........+.... rDark:............. pConf:.+........... Sound:............. pStun:............. Shard:......+...... HLife:............. Regen:+...........+ Stea.:+......+...+. ESP:.........+... Sear.:............. Invis:+............ Infra:............+ FrAct:++..+.+...... Tunn.:............. Feath:+..........+. Speed:...+..+....+. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:.+........... Aggrv:............. Light:.....+....... [Character Equipment] a) a Blade of Chaos (Defender) (6d5) (+20,+19) [+6] <+2> Dropped by Saruman of Many Colours at 3050 feet (level 61) +2 stealth. Provides resistance to acid, lightning, fire, frost, chaos. Cannot be harmed by acid. Sustains intelligence. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 5.8 blows/round. Average damage/round: 443.3. b) a Long Bow of Lothl√≥rien (x5) (+12,+18) <+5, +2> Bought from a store +5 dexterity. +2 shooting power. Provides protection from confusion. Cannot be harmed by acid, fire. Prevents paralysis. c) a Ring of Dexterity <+4> Bought from a store +4 dexterity. Sustains dexterity. d) a Ring of Speed <+6> Dropped by Ar-PharazŮn the Golden at 2850 feet (level 57) +6 speed. e) an Amulet of Weaponmastery (+3,+2) <+2> Dropped by Harowen the Black Hand at 3100 feet (level 62) +2 strength. Provides resistance to disenchantment. Provides protection from fear. Sustains strength, constitution. Prevents paralysis. f) the Phial of Galadriel <+3> Dropped by Ufthak of Cirith Ungol at 700 feet (level 14) Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 27 to 50 turns to recharge at your current speed. Your chance of success is 91.4% g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3> Dropped by Golfimbul, the Hill Orc Chief at 2550 feet (level 51) +3 dexterity. +3 speed. Provides resistance to acid, shards. Cannot be harmed by acid, fire. Prevents paralysis. h) a Cloak of Aman [1,+14] <+3> Found lying on the floor in a vault at 2350 feet (level 47) +3 stealth. Provides resistance to nether. Cannot be harmed by acid, fire. i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2> Conjured forth by magic at 2150 feet (level 43) +2 strength. +2 constitution. Provides resistance to poison gas. Provides protection from fear, blindness. Cannot be harmed by acid. Sustains strength, constitution. When activated, it puts you in a berserker rage for d50+50 turns. Takes 125 turns to recharge at your current speed. Your chance of success is 85.3% j) a Metal Cap of Telepathy [3,+17] Dropped by The Phoenix at 3050 feet (level 61) Grants telepathy. k) a Set of Caestus of Slaying (+1,+8) [5,+9] Found lying on the floor at 1450 feet (level 29) l) a Pair of Iron Shod Boots of Elvenkind [4,+14] <+2, +6> Found lying on the floor in a vault at 3000 feet (level 60) +2 stealth. +6 speed. Cannot be harmed by acid, fire. Feather Falling. [Character Inventory] a) a Ration of Food b) 11 Slime Molds c) 29 Potions of Cure Critical Wounds d) 5 Potions of Healing e) a Potion of Enlightenment f) 28 Scrolls of Phase Door g) a Scroll of *Acquirement* h) 3 Scrolls of Word of Recall {!*} i) 2 Rods of Detection {@z3} Cannot be harmed by lightning. j) a Rod of Lightning Balls {@z7} Cannot be harmed by lightning. k) a Rod of Identify Cannot be harmed by lightning. l) a Rod of Speed {@z0} Cannot be harmed by lightning. m) 2 Wands of Teleport Other (13 charges) {!*} n) 2 Staves of Teleportation (11 charges) {!*} o) a Staff of Speed (1 charge) p) a Scythe of Slicing of *Slay Demon* (8d4) (+12,+10) <+2> Found lying on the floor in a vault at 1750 feet (level 35) +2 intelligence. Slays demons (powerfully). Provides resistance to fire. Combat info: 5.5 blows/round. Average damage/round: 892.9 vs. demons, and 377.9 vs. others.
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