I actually get to wear Thalkettoth

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  • Grotug
    Veteran
    • Nov 2013
    • 1637

    I actually get to wear Thalkettoth

    Many a game have I picked up this scale mail and never have I been able to juggle my equipment so i can actually wear it due to having too many holes in my resistances. But Saruman of Many Colors dropped a Blade of Chaos (Defender) which has all base resistances and I just picked up a weapon mastery amulet which takes care of disenchantment. And the Shards protection provided by Thalkettoth is actually very useful. Speeeeeed *and* protection! Gotta love it. Of course my HP is a little lower now (833 instead of 973) and I no longer get to heal 40HP all the time like I have been doing. But I think this should be a better setup.

    Code:
    rAcid:+.....+...... Nexus:.............
    rElec:+............ Nethr:.......+.....
    rFire:+............ Chaos:+............
    rCold:+............ Disen:....+........
    rPois:........+.... pFear:....+...+...+
    rLite:............. pBlnd:........+....
    rDark:............. pConf:.+...........
    Sound:............. pStun:.............
    Shard:......+...... HLife:.............
    
    Regen:+...........+ Stea.:+......+...+.
      ESP:.........+... Sear.:.............
    Invis:+............ Infra:............+
    FrAct:++..+.+...... Tunn.:.............
    Feath:+..........+. Speed:...+..+....+.
    S.Dig:............. Blows:.............
    ImpHP:............. Shots:.............
     Fear:............. Might:.+...........
    Aggrv:............. Light:.....+.......
    
    
      [Character Equipment]
    
    a) a Blade of Chaos (Defender) (6d5) (+20,+19) [+6] <+2>
         Dropped by Saruman of Many Colours at 3050 feet (level 61)
         
         +2 stealth.
         Provides resistance to acid, lightning, fire, frost, chaos.
         Cannot be harmed by acid.
         Sustains intelligence.
         Feather Falling.  Speeds regeneration.  Prevents paralysis. 
         Grants the ability to see invisible things.  
         
         Combat info:
         5.8 blows/round.
         Average damage/round: 443.3.
         
    b) a Long Bow of Lothlórien (x5) (+12,+18) <+5, +2>
         Bought from a store
         
         +5 dexterity.
         +2 shooting power.
         Provides protection from confusion.
         Cannot be harmed by acid, fire.
         Prevents paralysis.  
         
    c) a Ring of Dexterity <+4>
         Bought from a store
         
         +4 dexterity.
         Sustains dexterity.
         
    d) a Ring of Speed <+6>
         Dropped by Ar-PharazŮn the Golden at 2850 feet (level 57)
         
         +6 speed.
         
    e) an Amulet of Weaponmastery (+3,+2) <+2>
         Dropped by Harowen the Black Hand at 3100 feet (level 62)
         
         +2 strength.
         Provides resistance to disenchantment.
         Provides protection from fear.
         Sustains strength, constitution.
         Prevents paralysis.  
         
    f) the Phial of Galadriel <+3>
         Dropped by Ufthak of Cirith Ungol at 700 feet (level 14)
         
         Cannot be harmed by fire.
         Radius 3 light.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 27 to 50 turns to recharge at your current speed.
         Your chance of success is 91.4%
         
    g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
         Dropped by Golfimbul, the Hill Orc Chief at 2550 feet (level 51)
         
         +3 dexterity.
         +3 speed.
         Provides resistance to acid, shards.
         Cannot be harmed by acid, fire.
         Prevents paralysis.  
         
    h) a Cloak of Aman [1,+14] <+3>
         Found lying on the floor in a vault at 2350 feet (level 47)
         
         +3 stealth.
         Provides resistance to nether.
         Cannot be harmed by acid, fire.
         
    i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
         Conjured forth by magic at 2150 feet (level 43)
         
         +2 strength.
         +2 constitution.
         Provides resistance to poison gas.
         Provides protection from fear, blindness.
         Cannot be harmed by acid.
         Sustains strength, constitution.
         
         When activated, it puts you in a berserker rage for d50+50 turns.
         Takes 125 turns to recharge at your current speed.
         Your chance of success is 85.3%
         
    j) a Metal Cap of Telepathy [3,+17]
         Dropped by The Phoenix at 3050 feet (level 61)
         
         Grants telepathy.  
         
    k) a Set of Caestus of Slaying (+1,+8) [5,+9]
         Found lying on the floor at 1450 feet (level 29)
         
    l) a Pair of Iron Shod Boots of Elvenkind [4,+14] <+2, +6>
         Found lying on the floor in a vault at 3000 feet (level 60)
         
         +2 stealth.
         +6 speed.
         Cannot be harmed by acid, fire.
         Feather Falling.  
         
    
    
    
    
      [Character Inventory]
    
    a) a Ration of Food
    b) 11 Slime Molds
    c) 29 Potions of Cure Critical Wounds
    d) 5 Potions of Healing
    e) a Potion of Enlightenment
    f) 28 Scrolls of Phase Door
    g) a Scroll of *Acquirement*
    h) 3 Scrolls of Word of Recall {!*}
    i) 2 Rods of Detection {@z3}
         Cannot be harmed by lightning.
         
    j) a Rod of Lightning Balls {@z7}
         Cannot be harmed by lightning.
         
    k) a Rod of Identify
         Cannot be harmed by lightning.
         
    l) a Rod of Speed {@z0}
         Cannot be harmed by lightning.
         
    m) 2 Wands of Teleport Other (13 charges) {!*}
    n) 2 Staves of Teleportation (11 charges) {!*}
    o) a Staff of Speed (1 charge)
    p) a Scythe of Slicing of *Slay Demon* (8d4) (+12,+10) <+2>
         Found lying on the floor in a vault at 1750 feet (level 35)
         
         +2 intelligence.
         Slays demons (powerfully).
         Provides resistance to fire.
         
         Combat info:
         5.5 blows/round.
         Average damage/round: 892.9 vs. demons, and 377.9 vs. others.
    Last edited by Nick; September 7, 2015, 21:51. Reason: Wrap dump in code tags - use the # button!
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix
  • MattB
    Veteran
    • Mar 2013
    • 1214

    #2
    At least you're good for slime molds.

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