4.0.1 Bugs

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  • Estie
    Veteran
    • Apr 2008
    • 2347

    #91
    Ok, something is definitely wrong with artifact frequency. Randarts, found 2 artifacts up to level 70 where I cleared a single cell GV with zero artifacts inside. I would normally expect at least 10, possibly more at such an event. This is the second such GV without any artifacts, too.

    I still suspect that this is somehow connected with the "use same set of randarts" setting. In my game, I had the option checked after the previous character died.

    Unfortunately, my character died when I felt cocky and opened the last cell of the vault too, which contained Glaurung who doubled moved to kill me.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9638

      #92
      Originally posted by kandrc
      While attempting to target in town, on press of '*':
      Thanks, that looks easily fixable.

      EDIT: In fact, that and related stuff may fix a few problems.
      Last edited by Nick; August 27, 2015, 22:45.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Nivra
        Adept
        • Aug 2015
        • 112

        #93
        Originally posted by PowerWyrm
        It works if you target something directly. Using manual targeting now considers that you target the square instead of what's inside it, so using old target means you will forever target the same square until you target something else.

        Yes, I believe that's exactly what I experienced. I had targetted a creature, but I guess the game thought I was targetting a square, so it kept firing when I expected a prompt for a new target.

        Comment

        • Nivra
          Adept
          • Aug 2015
          • 112

          #94
          Just crashed again.

          I was on dlvl 64 or 65 and had just spotted Arien. Wandered to the far east from my deep descent point on the south-west, hit -Detection, and saw it.

          I had been playing with Stonebolt's tilesets and resizing the font so I could see it better on my tiny 12" screen. I noticed the monster list needed re-adjusting so I could see where Arien was (12S/12E of me or something like that). So I moved the subwindow showing the monster list. I click-dragged it into the position I wanted, let go of the mouse button (Trackpad button), and the game crashed.

          I would upload a savefile, but the forum keeps giving me the "Invalid File" message when I try and attach a file.

          Comment

          • fph
            Veteran
            • Apr 2009
            • 1030

            #95
            Originally posted by Nivra
            I would upload a savefile, but the forum keeps giving me the "Invalid File" message when I try and attach a file.
            There is an upload filter on extensions. Zip it and it should work.
            --
            Dive fast, die young, leave a high-CHA corpse.

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              #96
              Not necessarily a "bug", in that this has always been this way, but...

              Is there a reason that once a ?Deep Descent is read, Rest '&' does not work the way it does for say, ?Recall ? When read from town, it's a minor annoyance to have to always enter a turncount while waiting for the deep descent to kick in.
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

              Comment

              • Nivra
                Adept
                • Aug 2015
                • 112

                #97
                Originally posted by Ingwe Ingweron
                Not necessarily a "bug", in that this has always been this way, but...

                Is there a reason that once a ?Deep Descent is read, Rest '&' does not work the way it does for say, ?Recall ? When read from town, it's a minor annoyance to have to always enter a turncount while waiting for the deep descent to kick in.
                Agree with changing it to work consistently like WoR and also for activation recharging times. If I have one Rod of Recall, and I recall to town, but one item at home, I ahve to wait for Rod of recall to recharge, which I can't do by R* or R&.

                Comment

                • Nivra
                  Adept
                  • Aug 2015
                  • 112

                  #98
                  Here you go. Savefile.

                  Originally posted by Nivra
                  I was on dlvl 64 or 65 and had just spotted Arien. Wandered to the far east from my deep descent point on the south-west, hit -Detection, and saw it.

                  I had been playing with Stonebolt's tilesets and resizing the font so I could see it better on my tiny 12" screen. I noticed the monster list needed re-adjusting so I could see where Arien was (12S/12E of me or something like that). So I moved the subwindow showing the monster list. I click-dragged it into the position I wanted, let go of the mouse button (Trackpad button), and the game crashed.

                  I would upload a savefile, but the forum keeps giving me the "Invalid File" message when I try and attach a file.
                  Thx for the tip to zip the file, fph!
                  Attached Files

                  Comment

                  • Crusader Corim
                    Rookie
                    • Nov 2009
                    • 3

                    #99
                    Artifact bug

                    I also found the artifact bug in my current 4.0.1 game. Playing a High-Elf warrior, standarts, I've only found Narthanc, Sting, Thorongil. Just went through a checkerboard vault at level 60 with 0 artifacts (but 3 rings of speed), which is so implausible with so few generated so far. Birth options are birth_keep_randarts, birth_start_kit, birth_no_selling. All other options are off.

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      Found a hidden copy/paste bug while porting some changes from 4.0 to my variant: in py_attack_hit_chance(), player tohit is added twice to the chance of hitting enemies instead of using the weapon tohit.
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9638

                        Originally posted by PowerWyrm
                        Found a hidden copy/paste bug while porting some changes from 4.0 to my variant: in py_attack_hit_chance(), player tohit is added twice to the chance of hitting enemies instead of using the weapon tohit.
                        Yeah, that one's been picked up since (in 30f592bb).
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9638

                          Originally posted by Nivra
                          I was on dlvl 64 or 65 and had just spotted Arien. Wandered to the far east from my deep descent point on the south-west, hit -Detection, and saw it.

                          I had been playing with Stonebolt's tilesets and resizing the font so I could see it better on my tiny 12" screen. I noticed the monster list needed re-adjusting so I could see where Arien was (12S/12E of me or something like that). So I moved the subwindow showing the monster list. I click-dragged it into the position I wanted, let go of the mouse button (Trackpad button), and the game crashed.

                          I would upload a savefile, but the forum keeps giving me the "Invalid File" message when I try and attach a file.
                          Thanks for the file. I can't reproduce the crash - I guess because it's probably OSX specific, and probably also specific to where your windows happened to be. I will file this as a bug, though.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9638

                            Originally posted by Ingwe Ingweron
                            Not necessarily a "bug", in that this has always been this way, but...

                            Is there a reason that once a ?Deep Descent is read, Rest '&' does not work the way it does for say, ?Recall ? When read from town, it's a minor annoyance to have to always enter a turncount while waiting for the deep descent to kick in.
                            Done in development; also now prints "Descent" on the status line after reading and before the descent.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • StMicah
                              Adept
                              • Feb 2015
                              • 112

                              Here's a repeatable crash: pickup or identify (on the ground) that white amulet.

                              It's on the most current nightlie (db7f828) and can't remember any crashes on ID'ing something. I'm pretty sure I ID'd another unknown amulet (maybe wisdom) on this version earlier.

                              Edit: curiosity got the better of me. I ran the previous version (from 8/24) and identification worked just fine: it's evenstar. Opened db7f828 and the amulet is ID'd and no crashing. I hope that helps in figuring out the crash.
                              Attached Files
                              Last edited by StMicah; September 3, 2015, 11:41.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9638

                                Originally posted by StMicah
                                Here's a repeatable crash: pickup or identify (on the ground) that white amulet.

                                It's on the most current nightlie (db7f828) and can't remember any crashes on ID'ing something. I'm pretty sure I ID'd another unknown amulet (maybe wisdom) on this version earlier.

                                Edit: curiosity got the better of me. I ran the previous version (from 8/24) and identification worked just fine: it's evenstar. Opened db7f828 and the amulet is ID'd and no crashing. I hope that helps in figuring out the crash.
                                Yeah - turns out I'd only introduces that bug in db7f828 (where it should crash the game on finding any artifact). There's a new build up now with the bug fixed.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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