4.0.1 Bugs
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This was changed in 4.0 to fix a problem with teleport other but then reverted again. I don't think this can be fixed because both ways contradict each other. Either you want to target a square or a monster. Note that the reverted behavior WILL kill your character at least once (happened to me) before you finally find out that the monster you wanted to teleport away didn't get chosen because "use old target" picked up the last square you targeted instead of asking again for a target.Comment
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Not sure if I noticed this before, and it may even have been a problem during the beta stage, but didn't 3.5.1 have a sound for when the treasure level feeling kicked in? It seems like 4.0 remains silent. It would be nice to have a sound and even a "disturb" when the level feeling kicks in to interrupt running. As it stands now, I only make a decision once I notice the indicator has changed - which is often well after the feeling kicked in.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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The recharge backfires! You have a wand of n-1 charges...
Okay, just noticed this, so I haven't actually repeated it yet, but I'll pay attention when I'm recharging and see... used lesser recharging on a stack of two wands of drain life, and got the message:
The recharge backfires!
There is a bright flash of light.
You have a Wand of Drain Life (3 charges) (r).
But then I look in my inventory, and the wand of drain life only has 2 charges.
Okay, just tried again with another stack of wands, and yeah, it reports a different number (4 wands with 25 charges) that shows up as 4 wands with 20 charges in inventory.Comment
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Removing an equipped item doesn't decrease the equipment counter (equip_cnt), so when nothing is equipped, an empty list is displayed instead of the "You are not wielding or wearing anything." message.
Also removing an equipped item doesn't automatically refresh the equipment subwindow.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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The sound is totally screwed up in 4.0.1. It will take a sound effect that happens legitimately, then repeat the same sound effect every time a sound is called for. I don't know if it's the first effect after you enter a new hold or what the issue is exactly, but it's rather amusing to hit monsters and open doors and just hear "ding" or "awwww" or "pfft" over and over again. :VNot sure if I noticed this before, and it may even have been a problem during the beta stage, but didn't 3.5.1 have a sound for when the treasure level feeling kicked in? It seems like 4.0 remains silent. It would be nice to have a sound and even a "disturb" when the level feeling kicks in to interrupt running. As it stands now, I only make a decision once I notice the indicator has changed - which is often well after the feeling kicked in.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Quiver and shop
Hi all I'm new here, but since I seem to have run into a bug, I dare speak up without lurking. Please just hit me over the head if the bug is in my brain.
When I go to a shop, I can't sell any ammunition. I usually hit "s", but when I hit "|", the selling menu is closed and I find myself staring stupidly at the shop owner. Hitting "s" and then moving by arrow through the sub-menus, I cycle from inventory to equipped and back, never going past the quiver.
What am I doing wrong? Or is it just that the shop owner doesn't like my face?
System: Windows, German localisation (thus "|" is "strg-alt-<"), Vanilla Angband 4.0.1Comment
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Why "No Selling", you ask? It is highly popular and allows you to spend more time exploring and playing rather than hauling worthless junk out for the cash. As compensation, money drops are much more lucrative in the dungeon while the option is enabled. Try playing it for awhile and, if you are like most of us here, you will never switch back.
Or, if you can't give unidentified ammo to, say the black market, possibly it is a bug having to do with the German keyboard workaround for the quiver key?“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Actually I enjoy hauling stuff out of the dungeon, so I disabled "no selling" I fancy cleaning up the dungeon an taking all the nice things away from monsters.
I did try to start a character with the no-selling option, but he couldn't pass any ammunition to shops either.
Another thing I just tried was querying(sp?) the keymap. There is apparently no match for "|". I'd try putting something easier for my German fingers into the map, but I wouldn't know what to map to.Last edited by Iolanthe; August 23, 2015, 13:44.Comment
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I just found the mistake between chair and screen I'll hit myself over the head with a scruffy little dog just after posting this.
The problem was that I tried to sell ammunition to the general store. It does sell ammunition, but is obviously not interested in buying any. I can sell at the black market and the weapon smith's.
Thank you, IngweComment
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While you might enjoy that aspect, you really should try playing with "no selling" for a while. It streamlines the experience, while opening up using items that you would have sold, such as wands. It also means that you get down to the deeper levels in significantly less playing time.Comment
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While you might enjoy that aspect, you really should try playing with "no selling" for a while. It streamlines the experience, while opening up using items that you would have sold, such as wands. It also means that you get down to the deeper levels in significantly less playing time.
My first gravestones were put up playing Moria, I have to admit. So I'm not quite new to the game When I noticed that Nick McConnell had taken over and resuscitated the game, I started playing again. The changes so far are all great and I'm having a lot of fun strolling along the dungeon paths and putting the fear of Iolanthe into those pesky monsters. Winning isn't important to me, I did that before and for me it's enough to know that I could do it.
Actually the fact that I've played for a while was the reason I thought I had found a bug. In the past versions I used, I could sell my surplus ammunition to the general store.
So, here's to Nick McConnell for keeping a childhood memory alive Not even Lego could keep my attention after all those years.Comment
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When I go to a shop, I can't sell any ammunition. I usually hit "s", but when I hit "|", the selling menu is closed and I find myself staring stupidly at the shop owner. Hitting "s" and then moving by arrow through the sub-menus, I cycle from inventory to equipped and back, never going past the quiver.
What am I doing wrong? Or is it just that the shop owner doesn't like my face?
System: Windows, German localisation (thus "|" is "strg-alt-<"), Vanilla Angband 4.0.1
Windows, German keyboard layout, English locale though.Comment
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Did it work with the general store for you, or with one of the others?Comment
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