4.0.1 Bugs
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Very minor bug - on inspection (lol) there is a misspelling in one of the "tips" propounded by the store keepers.
"If you're in a bad situation, take a breather and "I"npect all your gear."“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Targetting:
Old behaviour: I press *, it picks closest monster. I want to target the square, so I press o ("object") before <return>. The next time I use a targettable spell, it automatically uses that square; option "use old target by default" is checked.
New behaviour: If I do the same, it will not target the square; it will target the monster. So either the behaviour has changed, or maybe the hotkey ? How do I target the floor underneath a monster ?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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OK, this behaviour was deliberately changed because it seemed to make more sense to target a monster if one was available - mainly to solve the problem of manually targeting something to teleport away, and then wasting a charge on the vacant square. I think that was a mistake. Targeting a square should target the square pure and simple, and it is the player's responsibility to cancel the target if they want to. So it will revert to the old behaviour in the next release.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Takkaria and I had many thread discussions about exactly this point during the 3.5 development phase. He had made the same change, originally thinking it made more sense, but reverted it after we discussed the desirability of targeting the floor with the "o"bject targeting command. Somehow, during all the 4.0 beta I never noticed that it had been changed again. lol. Glad Estie has caught it!One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Sound effects are totes broken.
Apparently nopony here uses the Sound feature.
The sound is totally screwed up in 4.0.1. It will take a sound effect that happens legitimately, then repeat the same sound effect every time a sound is called for. I don't know if it's the first effect after you enter a new hold or what the issue is exactly, but it's rather amusing to hit monsters and open doors and just hear "ding" or "awwww" or "pfft" over and over again. :VComment
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Apparently nopony here uses the Sound feature.
The sound is totally screwed up in 4.0.1. It will take a sound effect that happens legitimately, then repeat the same sound effect every time a sound is called for. I don't know if it's the first effect after you enter a new hold or what the issue is exactly, but it's rather amusing to hit monsters and open doors and just hear "ding" or "awwww" or "pfft" over and over again. :VOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Targetting:
Old behaviour: I press *, it picks closest monster. I want to target the square, so I press o ("object") before <return>. The next time I use a targettable spell, it automatically uses that square; option "use old target by default" is checked.
New behaviour: If I do the same, it will not target the square; it will target the monster. So either the behaviour has changed, or maybe the hotkey ? How do I target the floor underneath a monster ?PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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This was changed in 4.0 to fix a problem with teleport other but then reverted again. I don't think this can be fixed because both ways contradict each other. Either you want to target a square or a monster. Note that the reverted behavior WILL kill your character at least once (happened to me) before you finally find out that the monster you wanted to teleport away didn't get chosen because "use old target" picked up the last square you targeted instead of asking again for a target.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Yes, but this is very common. The two main situations I can think of that run into this are AoE spells/wand targeting (where you want to optimally place a ball spell), and when you need to do a "trick" shot behind a target to get the game to hit a monster that it thinks it can't target (because attempting to directly target it leads the missile path through an obstacle...this is very very important for all ranged abilities, and is very unintuitive to new players...it's most common for monsters to the side of a doorway or corridor entry or behind other monsters)Last edited by krazyhades; August 18, 2015, 14:33.Comment
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Indeed. My point is that it seems (fairly) reasonable to expect that if the player has targeted a square - regardless of why - that square will remain targeted until they cancel it. So then if you have use_old_target set, it will automatically fire at the grid. This seems to me a more logical outcome than silently targeting a monster when a grid has been picked.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Indeed. My point is that it seems (fairly) reasonable to expect that if the player has targeted a square - regardless of why - that square will remain targeted until they cancel it. So then if you have use_old_target set, it will automatically fire at the grid. This seems to me a more logical outcome than silently targeting a monster when a grid has been picked.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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