4.0.1 Bugs

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    Originally posted by Ingwe Ingweron
    Just had a 9-headed hydra breath fire and it damaged a Scythe of Slicing (Holy Avenger) in @'s pack. Is this a bug? I don't recall fire breath ever damaging metal weapons. Sure, it'll burn up a wooden quarterstaff on the ground, but metal? Also, this was in the pack, even if it was wooden, I don't remember fire breath ever causing damage to the weapon in the pack.
    Scythes have wooden hafts, and yep, weapons can be burnt or dissolved by fire/acid attacks if they're not immune to the element in question.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      #17
      Originally posted by Ingwe Ingweron
      Just had a 9-headed hydra breath fire and it damaged a Scythe of Slicing (Holy Avenger) in @'s pack. Is this a bug? I don't recall fire breath ever damaging metal weapons. Sure, it'll burn up a wooden quarterstaff on the ground, but metal? Also, this was in the pack, even if it was wooden, I don't remember fire breath ever causing damage to the weapon in the pack.
      That's a bug - weapons in the pack should have a chance to be destroyed, but not damaged.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        #18
        If you don't identify them, you can fire the 'thanc daggers like a machine-gun. No recharge time. Not sure if this bug affects other recharge items.

        EDIT: Actually, nevermind. It was me being stupid. I have "F" mapped to fire the principal weapon activation - usually - but this time I'm playing a mage with it mapped to the magic missile spell. I forgot and have been thinking I was firing Narthanc, but was instead using mana points and firing with that spell. The 'thanc daggers are working properly.
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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        • Bee Vortex
          Rookie
          • Jul 2011
          • 12

          #19
          I noticed a bug in dropping missiles:

          - I had 82 bolts, inventory showing:

          u 40 missiles
          v 40 missiles
          w 2 missiles

          I then stepped outside my home, dropped 2 bolts, but the inventory did not update. I moved a bit back and forth, no update.

          Only when I opened my quiver using '|' the inventory was updated and slot 'w' was freed.

          Comment

          • Carnivean
            Knight
            • Sep 2013
            • 527

            #20
            Originally posted by Bee Vortex
            I then stepped outside my home
            Were you still on the square with the entrance to your home on it? You can't drop from store squares. The game will queue the command to drop it/them, and do it the next time it is asked to change your inventory.

            My usual method to catch the game up is to ensure that I'm off the shop square, and use K to show squelched items, then K again to hide squelched items. Your inventory should update and the dropped items should drop. Of course, if you were on a black square, then it might be something else.

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            • fph
              Veteran
              • Apr 2009
              • 1030

              #21
              I got a crash when descending stairs at a low level (somewhere around DLVL5, if I recall correctly). The error message was simply

              src/angband: software bug

              After that, loading the savefile gives the following error:

              angband: mon-make.c:756: place_monster: Assertion `!square_monster(c, y, x)' failed.

              Savefile attached for ease of debugging.

              EDIT: I can't create a new character using that savefile, even with -n. Same error message.
              Attached Files
              --
              Dive fast, die young, leave a high-CHA corpse.

              Comment

              • tumbleweed
                Adept
                • May 2015
                • 112

                #22
                The following is more of a cosmetic quirk rather than an actual bug, but on weapons with multiple sources for the same slay, the slay will be listed multiple times.

                For example the description for a Mace of Disruption (Holy Avenger) will say:

                Slays undead, demons, undead, evil creatures.

                It'll also list the average damage per round against undead twice.

                (Though this probably isn't worth the trouble working around...)

                Edit: I just realized that I'm playing a 4.0 beta 229 character, not sure if it's even still in 4.0(.1)

                Comment

                • tumbleweed
                  Adept
                  • May 2015
                  • 112

                  #23
                  So, about redundant slays again:

                  Deathwreaker "Slays [...] undead (powerfully), undead." for "[...] 1260 vs. undead, 854 vs. undead, [...]"

                  What exactly DOES it do, now? 2114 dpr vs. undead?

                  Disclaimer: Still that 4.0 beta 229 character about to finish.

                  Comment

                  • mrfy
                    Swordsman
                    • Jul 2015
                    • 328

                    #24
                    Seeing this in the release 4.0.1:

                    the Mithril Shield of Drain [16,+18] <+4>

                    +4 wisdom
                    +4 dexterity.
                    Provides resistance to acid, lightning, fire, frost, poison gas, light, dark.
                    Provides protection from confusion.
                    Cannot be harmed by acid.

                    When activated, it heals 35354620377f max HP (minimum 300HP), cut damage, and cures stunning, poisoning, blindness, and confusion.
                    Takes 362 to 444 turns to recharge at your current speed.
                    Your chance of success is 93.5%

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      #25
                      Originally posted by fph
                      I got a crash when descending stairs at a low level (somewhere around DLVL5, if I recall correctly). The error message was simply

                      src/angband: software bug

                      After that, loading the savefile gives the following error:

                      angband: mon-make.c:756: place_monster: Assertion `!square_monster(c, y, x)' failed.

                      Savefile attached for ease of debugging.
                      Thanks for the savefile - sadly it is fatally corrupted. I have been unable to find what caused the crash, but I will look some more.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • MattB
                        Veteran
                        • Mar 2013
                        • 1214

                        #26
                        Not sure if this has been mentioned before - it rings a vague bell... Apologies if so.

                        Everburning lanterns say they refill other lanterns, which they don't.

                        Comment

                        • Estie
                          Veteran
                          • Apr 2008
                          • 2347

                          #27
                          Probably not a bug, but is there a way to sort the ammo in a quiver ?

                          Comment

                          • Carnivean
                            Knight
                            • Sep 2013
                            • 527

                            #28
                            Originally posted by Estie
                            Probably not a bug, but is there a way to sort the ammo in a quiver ?
                            Inscriptions (@f0, @f1, etc) will move ammo to that slot.

                            Comment

                            • Estie
                              Veteran
                              • Apr 2008
                              • 2347

                              #29
                              Originally posted by Carnivean
                              Inscriptions (@f0, @f1, etc) will move ammo to that slot.
                              Thanks; but how does the game decide how to sort them ? I used to be able to sort without inscribing, because the game would put the ones added later more downwards in the list.

                              I am still not used to the new quiver system and have to learn it, but what is the advantage supposed to be ? Sofar, I would choose the old system if I could, because I can look at my complete inventory on one screen and accessing the quiver requires a double keypress which isnt in my blind-typing repertoire, thus slowing me down.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                #30
                                Originally posted by Estie
                                Thanks; but how does the game decide how to sort them ? I used to be able to sort without inscribing, because the game would put the ones added later more downwards in the list.
                                They're ordered by tval (bolts, arrows, shots), then by order they appear in object.txt, then by value. If there is a different order that obviously makes better sense, that could be arranged.

                                Originally posted by Estie
                                I am still not used to the new quiver system and have to learn it, but what is the advantage supposed to be ? Sofar, I would choose the old system if I could, because I can look at my complete inventory on one screen and accessing the quiver requires a double keypress which isnt in my blind-typing repertoire, thus slowing me down.
                                One advantage is that you don't have to wield into the quiver, ammo just goes there automatically. The quiver does appear along with the equipment if there's an equipment subwindow open; aside from that, I thought it would mainly need to be accessed when firing, in which case it comes up automatically anyway.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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