4.0.1 Bugs

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  • Estie
    replied
    Probably not a bug, but is there a way to sort the ammo in a quiver ?

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  • MattB
    replied
    Not sure if this has been mentioned before - it rings a vague bell... Apologies if so.

    Everburning lanterns say they refill other lanterns, which they don't.

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  • Nick
    replied
    Originally posted by fph
    I got a crash when descending stairs at a low level (somewhere around DLVL5, if I recall correctly). The error message was simply

    src/angband: software bug

    After that, loading the savefile gives the following error:

    angband: mon-make.c:756: place_monster: Assertion `!square_monster(c, y, x)' failed.

    Savefile attached for ease of debugging.
    Thanks for the savefile - sadly it is fatally corrupted. I have been unable to find what caused the crash, but I will look some more.

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  • mrfy
    replied
    Seeing this in the release 4.0.1:

    the Mithril Shield of Drain [16,+18] <+4>

    +4 wisdom
    +4 dexterity.
    Provides resistance to acid, lightning, fire, frost, poison gas, light, dark.
    Provides protection from confusion.
    Cannot be harmed by acid.

    When activated, it heals 35354620377f max HP (minimum 300HP), cut damage, and cures stunning, poisoning, blindness, and confusion.
    Takes 362 to 444 turns to recharge at your current speed.
    Your chance of success is 93.5%

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  • tumbleweed
    replied
    So, about redundant slays again:

    Deathwreaker "Slays [...] undead (powerfully), undead." for "[...] 1260 vs. undead, 854 vs. undead, [...]"

    What exactly DOES it do, now? 2114 dpr vs. undead?

    Disclaimer: Still that 4.0 beta 229 character about to finish.

    Leave a comment:


  • tumbleweed
    replied
    The following is more of a cosmetic quirk rather than an actual bug, but on weapons with multiple sources for the same slay, the slay will be listed multiple times.

    For example the description for a Mace of Disruption (Holy Avenger) will say:

    Slays undead, demons, undead, evil creatures.

    It'll also list the average damage per round against undead twice.

    (Though this probably isn't worth the trouble working around...)

    Edit: I just realized that I'm playing a 4.0 beta 229 character, not sure if it's even still in 4.0(.1)

    Leave a comment:


  • fph
    replied
    I got a crash when descending stairs at a low level (somewhere around DLVL5, if I recall correctly). The error message was simply

    src/angband: software bug

    After that, loading the savefile gives the following error:

    angband: mon-make.c:756: place_monster: Assertion `!square_monster(c, y, x)' failed.

    Savefile attached for ease of debugging.

    EDIT: I can't create a new character using that savefile, even with -n. Same error message.
    Attached Files

    Leave a comment:


  • Carnivean
    replied
    Originally posted by Bee Vortex
    I then stepped outside my home
    Were you still on the square with the entrance to your home on it? You can't drop from store squares. The game will queue the command to drop it/them, and do it the next time it is asked to change your inventory.

    My usual method to catch the game up is to ensure that I'm off the shop square, and use K to show squelched items, then K again to hide squelched items. Your inventory should update and the dropped items should drop. Of course, if you were on a black square, then it might be something else.

    Leave a comment:


  • Bee Vortex
    replied
    I noticed a bug in dropping missiles:

    - I had 82 bolts, inventory showing:

    u 40 missiles
    v 40 missiles
    w 2 missiles

    I then stepped outside my home, dropped 2 bolts, but the inventory did not update. I moved a bit back and forth, no update.

    Only when I opened my quiver using '|' the inventory was updated and slot 'w' was freed.

    Leave a comment:


  • Ingwe Ingweron
    replied
    If you don't identify them, you can fire the 'thanc daggers like a machine-gun. No recharge time. Not sure if this bug affects other recharge items.

    EDIT: Actually, nevermind. It was me being stupid. I have "F" mapped to fire the principal weapon activation - usually - but this time I'm playing a mage with it mapped to the magic missile spell. I forgot and have been thinking I was firing Narthanc, but was instead using mana points and firing with that spell. The 'thanc daggers are working properly.

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Just had a 9-headed hydra breath fire and it damaged a Scythe of Slicing (Holy Avenger) in @'s pack. Is this a bug? I don't recall fire breath ever damaging metal weapons. Sure, it'll burn up a wooden quarterstaff on the ground, but metal? Also, this was in the pack, even if it was wooden, I don't remember fire breath ever causing damage to the weapon in the pack.
    That's a bug - weapons in the pack should have a chance to be destroyed, but not damaged.

    Leave a comment:


  • Derakon
    replied
    Originally posted by Ingwe Ingweron
    Just had a 9-headed hydra breath fire and it damaged a Scythe of Slicing (Holy Avenger) in @'s pack. Is this a bug? I don't recall fire breath ever damaging metal weapons. Sure, it'll burn up a wooden quarterstaff on the ground, but metal? Also, this was in the pack, even if it was wooden, I don't remember fire breath ever causing damage to the weapon in the pack.
    Scythes have wooden hafts, and yep, weapons can be burnt or dissolved by fire/acid attacks if they're not immune to the element in question.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Just had a 9-headed hydra breath fire and it damaged a Scythe of Slicing (Holy Avenger) in @'s pack. Is this a bug? I don't recall fire breath ever damaging metal weapons. Sure, it'll burn up a wooden quarterstaff on the ground, but metal? Also, this was in the pack, even if it was wooden, I don't remember fire breath ever causing damage to the weapon in the pack.

    Leave a comment:


  • Nomad
    replied
    Game slowdown is still an issue in 4.0.1 - I'm on a level with an enormous greater vault ("Target Practice", which admittedly seems to actually be the very biggest) and the game is absolutely crawling during repeat actions, taking literally four or five seconds to heal up 300 HP, visibly moving from one square to the next when running.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Monsters that fire missiles are firing at the intervening monsters between the archer and the player. I thought this was fixed in the beta, but perhaps only magic casting by monsters was addressed, not physical missiles?

    Leave a comment:

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