4.0.1 Bugs
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Found a hidden copy/paste bug while porting some changes from 4.0 to my variant: in py_attack_hit_chance(), player tohit is added twice to the chance of hitting enemies instead of using the weapon tohit.Leave a comment:
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Artifact bug
I also found the artifact bug in my current 4.0.1 game. Playing a High-Elf warrior, standarts, I've only found Narthanc, Sting, Thorongil. Just went through a checkerboard vault at level 60 with 0 artifacts (but 3 rings of speed), which is so implausible with so few generated so far. Birth options are birth_keep_randarts, birth_start_kit, birth_no_selling. All other options are off.Leave a comment:
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Here you go. Savefile.
I was on dlvl 64 or 65 and had just spotted Arien. Wandered to the far east from my deep descent point on the south-west, hit -Detection, and saw it.
I had been playing with Stonebolt's tilesets and resizing the font so I could see it better on my tiny 12" screen. I noticed the monster list needed re-adjusting so I could see where Arien was (12S/12E of me or something like that). So I moved the subwindow showing the monster list. I click-dragged it into the position I wanted, let go of the mouse button (Trackpad button), and the game crashed.
I would upload a savefile, but the forum keeps giving me the "Invalid File" message when I try and attach a file.Attached FilesLeave a comment:
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Not necessarily a "bug", in that this has always been this way, but...
Is there a reason that once a ?Deep Descent is read, Rest '&' does not work the way it does for say, ?Recall ? When read from town, it's a minor annoyance to have to always enter a turncount while waiting for the deep descent to kick in.Leave a comment:
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Not necessarily a "bug", in that this has always been this way, but...
Is there a reason that once a ?Deep Descent is read, Rest '&' does not work the way it does for say, ?Recall ? When read from town, it's a minor annoyance to have to always enter a turncount while waiting for the deep descent to kick in.Leave a comment:
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Just crashed again.
I was on dlvl 64 or 65 and had just spotted Arien. Wandered to the far east from my deep descent point on the south-west, hit -Detection, and saw it.
I had been playing with Stonebolt's tilesets and resizing the font so I could see it better on my tiny 12" screen. I noticed the monster list needed re-adjusting so I could see where Arien was (12S/12E of me or something like that). So I moved the subwindow showing the monster list. I click-dragged it into the position I wanted, let go of the mouse button (Trackpad button), and the game crashed.
I would upload a savefile, but the forum keeps giving me the "Invalid File" message when I try and attach a file.Leave a comment:
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Yes, I believe that's exactly what I experienced. I had targetted a creature, but I guess the game thought I was targetting a square, so it kept firing when I expected a prompt for a new target.Leave a comment:
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Ok, something is definitely wrong with artifact frequency. Randarts, found 2 artifacts up to level 70 where I cleared a single cell GV with zero artifacts inside. I would normally expect at least 10, possibly more at such an event. This is the second such GV without any artifacts, too.
I still suspect that this is somehow connected with the "use same set of randarts" setting. In my game, I had the option checked after the previous character died.
Unfortunately, my character died when I felt cocky and opened the last cell of the vault too, which contained Glaurung who doubled moved to kill me.Leave a comment:
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While attempting to target in town, on press of '*':
Program received signal SIGSEGV, Segmentation fault.
0x00000000004081a1 in square_monster (c=0x9d00c8, y=22, x=33)
at cave-square.c:694
694 if (c->squares[y][x].mon > 0) {
(gdb) bt
#0 0x00000000004081a1 in square_monster (c=0x9d00c8, y=22, x=33)
at cave-square.c:694
#1 0x00000000004c93d8 in draw_path (path_n=11, path_g=0x7fffffffd210,
c=0xa22258 L"\037\037t \037#", a=0x9caa58, y1=11, x1=33)
at ui-target.c:811
#2 0x00000000004c9925 in target_set_interactive (mode=1, x=33, y=14)
at ui-target.c:1004
#3 0x00000000004c9290 in textui_target () at ui-target.c:741
#4 0x00000000004a563e in textui_process_command () at ui-game.c:314
#5 0x00000000004a568a in textui_get_cmd (context=CMD_GAME) at ui-game.c:326
#6 0x00000000004a593e in play_game (new_game=false) at ui-game.c:429
#7 0x00000000004dcc66 in main (argc=1, argv=0x7fffffffdc78) at main.c:552
(gdb) print c->squares[y][x]
Cannot access memory at address 0x549Leave a comment:
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When you use '?' to view the commands descriptions, the command line for the quiver doesn't show the '|' symbol, it just shows ' '.Leave a comment:
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Thoughts on "Use Old Target": I used to play with this, and I started off playing with this, but there have been multiple instances this game where it hasn't targetted like I expected, so I turned it off, and now I'm using new targetting each time, and it's slightly annoying too but at least I don't target incorrectly. I'll turn use old target back on and see if I can figure out when the unexpected targetting is happening.Leave a comment:
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