Angband 4.0.0 bugs
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Ah hah, and this one appears to be reproducible.
Assertion failed, file "obj-pile.c", line 134.
Expression "pile_contains(*pile, obj)
Save file attached. Load this game, then wield the dagger in inventory, the drop it directly from the equipment list, crash.
This is on Windows.Attached FilesComment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Minor bug. A sling is not a bow, but check out the following message error.
"You feel the sling in your pack is excellent..."
@ wields the sling
"Your BOW tingles in your hands." [Emphasis added]
"You are shooting with a Sling of Extra Shots (x2) <+1> {splendid}."“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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I have a character with Sound resistance and while battling Vibration hounds, they keep stunning me with their Sound breath attacks. Has there been a change in how resistances protect against side effects of resisted attacks? I am playing the official 4.0.0 release.
Thanks.Comment
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I first posted this message in another forum but then found that this thread has been created. So. I am posting this here.
I found an error in handling chaos attacks. If you have hold life and do not have chaos resistance, your experience is always drained. The condition is reverse in the following code.
static void project_player_handler_CHAOS(project_player_handle r_context_t *context)
{
if (player_resists(player, ELEM_CHAOS)) {
msg("You resist the effect!");
return;
}
/* Hallucination */
(void)player_inc_timed(player, TMD_IMAGE, randint1(10), TRUE, FALSE);
/* Confusion */
(void)player_inc_timed(player, TMD_CONFUSED, 10 + randint0(20), TRUE, TRUE);
/* Life draining */
if (player_of_has(player, OF_HOLD_LIFE)) {
msg("You feel your life force draining away!");
player_exp_lose(player, 5000 + (player->exp / 100) * z_info->life_drain_percent, FALSE);
}
}Comment
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Looking at the way all the other resistances work, I am actually inclined to think that RSound should give protection from stunning by sound breaths (but not from stunning by Gravity, etc as it did pre-3.3.0).
EDIT: ...and as it turns out that was the behaviour in 3.5.1, so it's a bug pure and simple.Last edited by Nick; July 6, 2015, 11:37.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Ehh, coders don't usually bother to remember specific details like that. After all, they can always just look it up!Comment
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Ah hah, and this one appears to be reproducible.
Assertion failed, file "obj-pile.c", line 134.
Expression "pile_contains(*pile, obj)
Save file attached. Load this game, then wield the dagger in inventory, the drop it directly from the equipment list, crash.
This is on Windows.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I first posted this message in another forum but then found that this thread has been created. So. I am posting this here.
I found an error in handling chaos attacks. If you have hold life and do not have chaos resistance, your experience is always drained. The condition is reverse in the following code.
At this stage, I would expect to release 4.0.1 in a few weeks - there are a few things (notably the RSound stunning bug) which are in the "really need fixing but not an absolute emergency" category.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Hi,
Back again. I found a new bug. I am trying to decide between a pair of armors of Elvenkind, one I am wearing, the other on the ground. As I swap them back and forth (checking AC and weight, SP loss), the game keeps adding the weight of the swapped armor to my weight burden. As I keep swapping the armor, the weight of my pack keeps going up so that my speed goes down. After a half dozen switches, I am listed as carrying 300+ lbs and I now have a speed of -5. If I save and then reload, everything is back to normal, but the error is repeatable. Here is the save file.
Thanks,
NikodemosAttached FilesComment
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Hi,
Back again. I found a new bug. I am trying to decide between a pair of armors of Elvenkind, one I am wearing, the other on the ground. As I swap them back and forth (checking AC and weight, SP loss), the game keeps adding the weight of the swapped armor to my weight burden. As I keep swapping the armor, the weight of my pack keeps going up so that my speed goes down. After a half dozen switches, I am listed as carrying 300+ lbs and I now have a speed of -5.Comment
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Help! Morgoth not spawning (betaversion)
I picked up a beta test character in the angb-v4b-204-gfd9dbc5 release. Save files broke at that point so I could not complete the win during the test phase but now thought it would be fun to get a first mage winner.
But... after playing around with magic and looting a lot, I now can't get Morgoth to spawn. I have tried up/down stairs, recall, multiple rest 9999 etc, but he will not appear. I once destructed on him during looting but he is still alive.
Anyone remember if this was broken in this release or have any tips?Comment
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