Angband 4.0.0 bugs

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9634

    #16
    Originally posted by roman
    how to change order in new 4.0.0 quiver? (for "h" key shooting)? quiver now groups automatically... bug?
    Inscribing with @f0, @f1,... will put missiles in slots 0, 1,...
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Chud
      Swordsman
      • Jun 2010
      • 309

      #17
      Crash, when trying to drop my wielded weapon without un-wielding it first... "d / a".

      Assertion failed, in obj-pile.c (I think---didn't write it down, sorry, I'll take better notes next time).

      Comment

      • Chud
        Swordsman
        • Jun 2010
        • 309

        #18
        Ah hah, and this one appears to be reproducible.

        Assertion failed, file "obj-pile.c", line 134.
        Expression "pile_contains(*pile, obj)

        Save file attached. Load this game, then wield the dagger in inventory, the drop it directly from the equipment list, crash.

        This is on Windows.
        Attached Files

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9634

          #19
          Originally posted by Chud
          Crash, when trying to drop my wielded weapon without un-wielding it first... "d / a".

          Assertion failed, in obj-pile.c (I think---didn't write it down, sorry, I'll take better notes next time).
          If you have a savefile that may help.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            #20
            Minor bug. A sling is not a bow, but check out the following message error.

            "You feel the sling in your pack is excellent..."
            @ wields the sling
            "Your BOW tingles in your hands." [Emphasis added]
            "You are shooting with a Sling of Extra Shots (x2) <+1> {splendid}."
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • Nikodemos
              Rookie
              • Jan 2009
              • 7

              #21
              I have a character with Sound resistance and while battling Vibration hounds, they keep stunning me with their Sound breath attacks. Has there been a change in how resistances protect against side effects of resisted attacks? I am playing the official 4.0.0 release.

              Thanks.

              Comment

              • Guest

                #22
                I first posted this message in another forum but then found that this thread has been created. So. I am posting this here.

                I found an error in handling chaos attacks. If you have hold life and do not have chaos resistance, your experience is always drained. The condition is reverse in the following code.

                static void project_player_handler_CHAOS(project_player_handle r_context_t *context)
                {
                if (player_resists(player, ELEM_CHAOS)) {
                msg("You resist the effect!");
                return;
                }
                /* Hallucination */
                (void)player_inc_timed(player, TMD_IMAGE, randint1(10), TRUE, FALSE);
                /* Confusion */
                (void)player_inc_timed(player, TMD_CONFUSED, 10 + randint0(20), TRUE, TRUE);
                /* Life draining */
                if (player_of_has(player, OF_HOLD_LIFE)) {
                msg("You feel your life force draining away!");
                player_exp_lose(player, 5000 + (player->exp / 100) * z_info->life_drain_percent, FALSE);
                }
                }

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9634

                  #23
                  Originally posted by Nikodemos
                  I have a character with Sound resistance and while battling Vibration hounds, they keep stunning me with their Sound breath attacks. Has there been a change in how resistances protect against side effects of resisted attacks? I am playing the official 4.0.0 release.
                  There was a change in, I believe, version 3.3.0, which introduced protection from stunning (pStun), stopped any stun protection in sound resistance.

                  Looking at the way all the other resistances work, I am actually inclined to think that RSound should give protection from stunning by sound breaths (but not from stunning by Gravity, etc as it did pre-3.3.0).

                  EDIT: ...and as it turns out that was the behaviour in 3.5.1, so it's a bug pure and simple.
                  Last edited by Nick; July 6, 2015, 11:37.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Carnivean
                    Knight
                    • Sep 2013
                    • 527

                    #24
                    Originally posted by Nick
                    EDIT: ...and as it turns out that was the behaviour in 3.5.1, so it's a bug pure and simple.
                    It's great that you've re-written the entire game, but are still learning how it works. It's pleasingly human compared to the superhuman speed that fixes are churned out with.

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #25
                      Originally posted by Carnivean
                      It's great that you've re-written the entire game, but are still learning how it works. It's pleasingly human compared to the superhuman speed that fixes are churned out with.
                      Ehh, coders don't usually bother to remember specific details like that. After all, they can always just look it up!

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9634

                        #26
                        Originally posted by Chud
                        Ah hah, and this one appears to be reproducible.

                        Assertion failed, file "obj-pile.c", line 134.
                        Expression "pile_contains(*pile, obj)

                        Save file attached. Load this game, then wield the dagger in inventory, the drop it directly from the equipment list, crash.

                        This is on Windows.
                        Thank you, this is now fixed in development. For information until 4.0.1 comes out, the crash happens when an item dropped from the equipment can combine with an inventory slot.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9634

                          #27
                          Originally posted by shreesh
                          I first posted this message in another forum but then found that this thread has been created. So. I am posting this here.

                          I found an error in handling chaos attacks. If you have hold life and do not have chaos resistance, your experience is always drained. The condition is reverse in the following code.
                          Thanks - I will actually be checking both this thread and the release thread for bugs.

                          At this stage, I would expect to release 4.0.1 in a few weeks - there are a few things (notably the RSound stunning bug) which are in the "really need fixing but not an absolute emergency" category.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Nikodemos
                            Rookie
                            • Jan 2009
                            • 7

                            #28
                            Hi,

                            Back again. I found a new bug. I am trying to decide between a pair of armors of Elvenkind, one I am wearing, the other on the ground. As I swap them back and forth (checking AC and weight, SP loss), the game keeps adding the weight of the swapped armor to my weight burden. As I keep swapping the armor, the weight of my pack keeps going up so that my speed goes down. After a half dozen switches, I am listed as carrying 300+ lbs and I now have a speed of -5. If I save and then reload, everything is back to normal, but the error is repeatable. Here is the save file.

                            Thanks,
                            Nikodemos
                            Attached Files

                            Comment

                            • MattB
                              Veteran
                              • Mar 2013
                              • 1214

                              #29
                              Originally posted by Nikodemos
                              Hi,

                              Back again. I found a new bug. I am trying to decide between a pair of armors of Elvenkind, one I am wearing, the other on the ground. As I swap them back and forth (checking AC and weight, SP loss), the game keeps adding the weight of the swapped armor to my weight burden. As I keep swapping the armor, the weight of my pack keeps going up so that my speed goes down. After a half dozen switches, I am listed as carrying 300+ lbs and I now have a speed of -5.
                              This sounds like one of these new curses Nick has been dreaming up.

                              Comment

                              • Thraalbee
                                Knight
                                • Sep 2010
                                • 707

                                #30
                                Help! Morgoth not spawning (betaversion)

                                I picked up a beta test character in the angb-v4b-204-gfd9dbc5 release. Save files broke at that point so I could not complete the win during the test phase but now thought it would be fun to get a first mage winner.
                                But... after playing around with magic and looting a lot, I now can't get Morgoth to spawn. I have tried up/down stairs, recall, multiple rest 9999 etc, but he will not appear. I once destructed on him during looting but he is still alive.
                                Anyone remember if this was broken in this release or have any tips?

                                Comment

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