Has anyone suggested consequences for town violence in Angband? I did a hasty search and found nothing recent.
What I envision when I suggest this is something along the lines of powerful "Town Guards" or some such, who are asleep by default, and then become aggravated/awake when the player attacks a townsperson.
A lot of games have zero consequences for harming innocent people. Some have very little consequence (Skyrim), and some games out there actually reward you for attacking/killing/raping/robbing innocents.
In Angband, we're all (in theory) playing "Good" or perhaps "Neutral" characters by default, since the enemy is Evil itself. It strikes me as strange that you can go around slaying the sick, wounded, and otherwise innocent townspeople with no consequences (especially if you play Priests as often as I do!).
So what do you think? Could make killing Farmer Maggot / Father Christmas a little more risky/interesting if you then have to escape swords, spells, and arrows of town-guards.
-Rowan
"Hamfast," Hobbit Priest
What I envision when I suggest this is something along the lines of powerful "Town Guards" or some such, who are asleep by default, and then become aggravated/awake when the player attacks a townsperson.
A lot of games have zero consequences for harming innocent people. Some have very little consequence (Skyrim), and some games out there actually reward you for attacking/killing/raping/robbing innocents.
In Angband, we're all (in theory) playing "Good" or perhaps "Neutral" characters by default, since the enemy is Evil itself. It strikes me as strange that you can go around slaying the sick, wounded, and otherwise innocent townspeople with no consequences (especially if you play Priests as often as I do!).
So what do you think? Could make killing Farmer Maggot / Father Christmas a little more risky/interesting if you then have to escape swords, spells, and arrows of town-guards.
-Rowan
"Hamfast," Hobbit Priest
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