Some time ago there was a brainstorming regarding trap effects, and at some point we realized that it would be interesting if traps could cause an effect that can be actually beneficial to the player.
Also, I'd like to call attention to the runes in Quickband: They can fire spells at the player character, but like traps, they are invisible at first and need to be disarmed rather than destroyed.
Also, I'd like to call attention to the runes in Quickband: They can fire spells at the player character, but like traps, they are invisible at first and need to be disarmed rather than destroyed.
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