Plans for 4.1 - 4.3
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I think, given the existing classes, I'd choose to break a nine-class system down something more like this:
NO MAGIC:
Warrior (pure warrior)
Archer (warrior + archer)
Assassin (warrior + stealth)
ARCANE MAGIC
Mage (pure caster)
Ranger (caster + archer)
Rogue (caster + warrior + stealth)
HOLY MAGIC
Priest (pure caster)
Paladin (caster + warrior)
Druid (caster + archer + stealth)
Plus I'd give each of the archer classes a different missile weapon competency: one slings, one bows, one crossbows.Comment
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The thing is, Shockbolt could make Angband a 21st century game, played on big screens with amazing graphics. For years Andgband felt and looked the same. I love it and will always love Vanilla + David Gervais tiles, but it's time to refresh and move forward.
We have the designer HERE, to make the stuff for this game. And for free. But unfortunately nobody seems to care.Comment
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You have many options for tiles on a tiny screen, from Adam Bolt's 16x16 to famous David Gervais' 32x32.
The thing is, Shockbolt could make Angband a 21st century game, played on big screens with amazing graphics. For years Andgband felt and looked the same. I love it and will always love Vanilla + David Gervais tiles, but it's time to refresh and move forward.
We have the designer HERE, to make the stuff for this game. And for free. But unfortunately nobody seems to care.
If Shockbolt's tiles could be fixed to:- make foreground more distinct from background ('pop')
- make types-of-things readable with a glance
- make shadow direction and perspective consistent so things look like they're all on the same perspective-plane
Then I think we'd see his art picked up in lots of games and look awesome. He definitely has a recognizable style.Comment
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You have many options for tiles on a tiny screen, from Adam Bolt's 16x16 to famous David Gervais' 32x32.
The thing is, Shockbolt could make Angband a 21st century game, played on big screens with amazing graphics. For years Andgband felt and looked the same. I love it and will always love Vanilla + David Gervais tiles, but it's time to refresh and move forward.
We have the designer HERE, to make the stuff for this game. And for free.
But unfortunately nobody seems to care.Comment
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You have many options for tiles on a tiny screen, from Adam Bolt's 16x16 to famous David Gervais' 32x32.
The thing is, Shockbolt could make Angband a 21st century game, played on big screens with amazing graphics. For years Andgband felt and looked the same. I love it and will always love Vanilla + David Gervais tiles, but it's time to refresh and move forward.
We have the designer HERE, to make the stuff for this game. And for free. But unfortunately nobody seems to care.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Well I'm very glad that Nick and others responded and we will move forward with this.
@mrrstark I think a good deal of tiles can already be used as-is. And thus, make a pure Shockbolt 64x64 set. Currently it's been mixed with upsized David Gervais' tiles. However, I do agree what you said about perspective and items (generic scrolls come to mind). BUT as long as Shockbolt is here and devs are willing to utilize his work and let him know, I do believe he could work with the team to fix all issues and create the missing stuff.
I don't know him personally but so far the guy proved to be dedicated to roguelike games and has an amazing talent. Let's not waste it.Last edited by maboleth; June 2, 2015, 22:50.Comment
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I think, given the existing classes, I'd choose to break a nine-class system down something more like this:
NO MAGIC:
Warrior (pure warrior)
Archer (warrior + archer)
Assassin (warrior + stealth)
ARCANE MAGIC
Mage (pure caster)
Ranger (caster + archer)
Rogue (caster + warrior + stealth)
HOLY MAGIC
Priest (pure caster)
Paladin (caster + warrior)
Druid (caster + archer + stealth)
Plus I'd give each of the archer classes a different missile weapon competency: one slings, one bows, one crossbows.
No magic:
Warrior (melee) - as current but worse at shooting and with minimum range hit penalty.
Marksman (ranged) - adept with any ranged weapon, pretty bad with anything else. Benefits would be, no minimum range, extended shooting distance, increased critical hits with ranged weapons.
Arcane:
Mage (caster) - as current, with minimum range hit penalty
Ranger (ranged) - less good at melee, minimum range hit penalty
Rogue (melee) - as current more melee focused, minimum range hit penalty
Holy:
Priest (caster) - as current, minimum range hit penalty
Holy archer (ranged) - needs a better name, proficient with crossbows, benefits associated with them.
Paladin (melee) - as current, minimum range hit penalty
Possible 9th class:
Scholar - can cast magic from both schools but only store books. Not sure how viable it would be.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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The no-spells, spellcaster is naturally an anti-magic class. Innate resistances, high saving throws, half damage to pure magic effects (magic missle, mana bolt, mana storm) Casters within N squares have increased fail chances on spells. Basically it will play like a tank class.Comment
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I would much rather have a small number of highly-distinct classes than a large number of poorly-differentiated classes. Don't try to shoehorn in 3 classes per magic realm if you can't come up with good ideas for them.
Conceptually an antimagic class sounds plausible, but make certain it doesn't outshine the warrior, and not just by being worse at fighting. Nuke their device skill, give them restrictions on what they can equip, give them failure rates on scrolls, something.Comment
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While we're mentioning warriors I'm going to throw in the idea of giving them their racial stealth bonus/penalty ( or half there race stealth bonus/penalty) so that hobbit warriors become more like non-magic hobbit rogues & elf warriors have better stealth to make up for being such scrawny warriors. The actual numbers would take a bit of fidding, but I thought I'd throw the idea out there.
Edit: Looking at the current no.'s the human priest is as stealthy as an elven warrior which doesn't sit quite right for me.Last edited by wobbly; June 3, 2015, 17:43.Comment
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I'm in favor of a Monk class, somewhat of the Shaolin variety, that eschews all armed combat. We need to fix fists so that damage has a little variability (e.g., a few critical hits and something other than every punch or kick doing exactly the same damage number), maybe include a chance to stun an opponent like a mystic does, and provide for acid, flame, frost, etc., type gloves to provide a little extra damage when using fists, even though they don't brand weapons. Gloves dripping with acid ought to provide a little bit of damage when you hit someone with them! And just imagine, fists of flame! Maybe add some magical healing abilities, due to their meditation abilities, free-fall, etc.
This isn't that crazy. A win can be had using only fists, and it was quite liberating to play not having to even think about picking up weapons. It is a difficult "class" to play, but the challenge is fantastic!“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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I would much rather have a small number of highly-distinct classes than a large number of poorly-differentiated classes. Don't try to shoehorn in 3 classes per magic realm if you can't come up with good ideas for them.
Conceptually an antimagic class sounds plausible, but make certain it doesn't outshine the warrior, and not just by being worse at fighting. Nuke their device skill, give them restrictions on what they can equip, give them failure rates on scrolls, something.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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I have, in conjunction with my creative consultant, had some thoughts on this, but they have suffered from scope creep, so I'll start another new thread at some point to discuss.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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