Is there such a thing as a guide or comprehensive explanation somewhere on how to touch these files (in)appropriately or do I just have to stare at the prf files and the Angband source code real hard?
I feel like fiddling around with tiles, but adding rudimentary support for a new tile set seems like a metric fuckton of effort for relatively little effect, to the point where it's probably easier to copypaste new tiles into one of the existing sprite sheets.
I feel like fiddling around with tiles, but adding rudimentary support for a new tile set seems like a metric fuckton of effort for relatively little effect, to the point where it's probably easier to copypaste new tiles into one of the existing sprite sheets.
)

Manual setting of individual tiles all the way, I'm afraid. (That said, you don't need to have all tiles assigned for the game to work - the game will just substitute the correct ASCII for any that are missing. So you can literally delete the entire contents of the pref files and only assign tiles to a small handful of features and the game will still run quite happily, just with a mix of tiles and ASCII.)
Comment