I don't try to kill the orc. That's impossible. I only realize the truth: There is no orc.
In any case, I think the argument against interactive ID has been made pretty effectively ITT. I can appreciate the argument for ID on standing over something rather than full auto-ID of everything everywhere, as useless items would become total nonfactors if you didn't have to do anything at all to figure out what they are.
One thing DCSS gets right is the pseudo-ID of equipment on the floor, i.e. you can tell if something is average, good, or special on seeing it (the parallel isn't exactly right, but the details aren't important). That kind of thing would be nice in angband too.
In any case, I think the argument against interactive ID has been made pretty effectively ITT. I can appreciate the argument for ID on standing over something rather than full auto-ID of everything everywhere, as useless items would become total nonfactors if you didn't have to do anything at all to figure out what they are.
One thing DCSS gets right is the pseudo-ID of equipment on the floor, i.e. you can tell if something is average, good, or special on seeing it (the parallel isn't exactly right, but the details aren't important). That kind of thing would be nice in angband too.
Comment