RE: departing from classic medieval/fantasy rpg, cursed items gone, id for free - I don't see departure from DnD ways and from roguelike ways as an improvement. Have you considered that some people actually like the current setup of things?
"lets depart from DnD even further because some people want so" "we already did it and it was "good"" "most games do this" sorry, not convincing.
"lets depart from DnD even further because some people want so" "we already did it and it was "good"" "most games do this" sorry, not convincing.
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