To expand on what I said in Nick's ID and detection thread...
I recently modified the Neoband git master to apply pseudo-ID to all items, not just wearables. Since {average} items get instant full ID, an unintended side effect was that {average} consumables were fully IDed on pickup.
I found that - by my measure anyway - this makes the game a lot more entertaining. When I know what consumables I have, I can deal with more situations, and have more courses of action available.
So I propose that, if nothing else, auto-ID should at least be implemented for low level scrolls. Beneficial items that are cheap and common should be obvious.
(Thematic excuse: scrolls have distinctive wording, and we should assume that Angband characters are not completely ignorant about the world they live in.)
I recently modified the Neoband git master to apply pseudo-ID to all items, not just wearables. Since {average} items get instant full ID, an unintended side effect was that {average} consumables were fully IDed on pickup.
I found that - by my measure anyway - this makes the game a lot more entertaining. When I know what consumables I have, I can deal with more situations, and have more courses of action available.
So I propose that, if nothing else, auto-ID should at least be implemented for low level scrolls. Beneficial items that are cheap and common should be obvious.
(Thematic excuse: scrolls have distinctive wording, and we should assume that Angband characters are not completely ignorant about the world they live in.)
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