An idea to go with fuzzy detection:
"You sense a powerful enchantment to the northeast."
(Due to generation of an out-of-depth item in that area.)
"You get a sense of something menacing to the west."
(Out-of-depth monster in that area.)
"You sense mighty magics to the south."
(Either or both, possibly a vault.)
Not sure if these feelings should be delayed, or relative to the character's position; it would be easier to have them absolute with respect to the dungeon layout, and shown on entering the level. Anyway, the idea is to give the player a chance to plan things a bit, instead of just being all tactics.
"You sense a powerful enchantment to the northeast."
(Due to generation of an out-of-depth item in that area.)
"You get a sense of something menacing to the west."
(Out-of-depth monster in that area.)
"You sense mighty magics to the south."
(Either or both, possibly a vault.)
Not sure if these feelings should be delayed, or relative to the character's position; it would be easier to have them absolute with respect to the dungeon layout, and shown on entering the level. Anyway, the idea is to give the player a chance to plan things a bit, instead of just being all tactics.
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