Directional level feelings

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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    #46
    Originally posted by d_m
    I'm pretty sure Nomad has said she is a woman. Easy mistake to make on this forum, (and apologies to Nomad if I am misremembering) but it's annoying to be misgendered.
    Like when I had to explain that Ingwe Ingweron was the King of the Vanyar in Valinor and High King of all the elves. I wasn't a "Mrs." LOL.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #47
      Originally posted by Derakon
      Thanks for the well-reasoned response, Nomad. That's a much more clearly-explained opinion than any of the others I've seen here (probably including my own!).
      I second that. I like level feelings for pretty much exactly same reasons Nomad said. They are not necessary, but they create some feeling of expectation if there is something worthwhile, or tell you that there is no reason to stay here.

      Without level feelings I would probably play way way slower because I would have urge to check everything "just in case there is Ringil here". They make me play faster, not slower.

      Comment

      • Nomad
        Knight
        • Sep 2010
        • 958

        #48
        Originally posted by d_m
        I'm pretty sure Nomad has said she is a woman. Easy mistake to make on this forum, (and apologies to Nomad if I am misremembering) but it's annoying to be misgendered.
        Yes, you're right - well remembered! (I've managed to completely fail to retain any personal information I've learned about anybody on any forum I visit, so don't worry about it.)

        Re: current level feelings, maybe it would help just as a stop-gap cosmetic measure to replace them with flavour messages that sound a little less psychic. Now we have the numerical 1-9 indicator on the screen it's less necessary for the messages themselves to be intuitively worthwhile/good/splendid understandable, so you could replace them with stuff you could plausibly have 'noticed' about the state of the rooms and behaviour of the monsters. So, e.g., "monsters here seem hushed and fearful", "these passages seem dusty and rarely used", "you hear patrols marching in the distance", "the hallways ring with roars and shouts", etc. (In fact, come to think of it, I would now like to register my vote for replacing "Omens of death haunt this place" with "Drums... drums in the deep!" )

        Comment

        • Zireael
          Adept
          • Jul 2011
          • 204

          #49
          so you could replace them with stuff you could plausibly have 'noticed' about the state of the rooms and behaviour of the monsters. So, e.g., "monsters here seem hushed and fearful", "these passages seem dusty and rarely used", "you hear patrols marching in the distance", "the hallways ring with roars and shouts", etc. (In fact, come to think of it, I would now like to register my vote for replacing "Omens of death haunt this place" with "Drums... drums in the deep!" )
          "Drums... drums in the deep!" would then become my favorite Angband quote!

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #50
            Originally posted by Nomad
            Re: current level feelings, maybe it would help just as a stop-gap cosmetic measure to replace them with flavour messages that sound a little less psychic. Now we have the numerical 1-9 indicator on the screen it's less necessary for the messages themselves to be intuitively worthwhile/good/splendid understandable, so you could replace them with stuff you could plausibly have 'noticed' about the state of the rooms and behaviour of the monsters. So, e.g., "monsters here seem hushed and fearful", "these passages seem dusty and rarely used", "you hear patrols marching in the distance", "the hallways ring with roars and shouts", etc. (In fact, come to think of it, I would now like to register my vote for replacing "Omens of death haunt this place" with "Drums... drums in the deep!" )
            Even if nothing else gets done to level feelings, this would be a good change.

            Comment

            • Nomad
              Knight
              • Sep 2010
              • 958

              #51
              I think it would make sense to convert the danger feeling to a general sense of noise and activity level (i.e. from "quiet, dusty passages" through "sounds of distant patrols" to "drums... drums in the deep!"), and the treasure feeling to a sense of the monsters' overall level of alertness/preparedness that you "get a feel for" after exploring a bit (i.e. lazy and ill-equipped vs. alert, tense, wary, etc.).

              Comment

              • tumbleweed
                Adept
                • May 2015
                • 112

                #52
                Whatever helps me not to just zoom past levels like this.

                I wouldn't mind the messages being a lot more elaborate / flavorful / vague though, as long as you're able to roughly decipher whether a level is boring / average / dangerous.
                Attached Files

                Comment

                • MattB
                  Veteran
                  • Mar 2013
                  • 1214

                  #53
                  Originally posted by tumbleweed
                  Whatever helps me not to just zoom past levels like this.
                  Yikes!
                  .

                  Comment

                  • maboleth
                    Rookie
                    • Sep 2009
                    • 22

                    #54
                    Originally posted by Nomad
                    So, e.g., "monsters here seem hushed and fearful", "these passages seem dusty and rarely used", "you hear patrols marching in the distance", "the hallways ring with roars and shouts", etc. (In fact, come to think of it, I would now like to register my vote for replacing "Omens of death haunt this place" with "Drums... drums in the deep!" )
                    +1 for this.

                    Comment

                    • Tarrasque
                      Scout
                      • May 2015
                      • 26

                      #55
                      Originally posted by Timo Pietilä
                      Without level feelings I would probably play way way slower because I would have urge to check everything "just in case there is Ringil here". They make me play faster, not slower.
                      Do you play with preserve mode off?

                      Comment

                      • d_m
                        Angband Devteam member
                        • Aug 2008
                        • 1517

                        #56
                        Even with preserve mode on, it would be a shame to miss Ringil lying on the ground of a relatively safe level just because you didn't feel like exploring to find it. At least, that's how I interpret Timo's statement.
                        linux->xterm->screen->pmacs

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #57
                          Originally posted by d_m
                          Even with preserve mode on, it would be a shame to miss Ringil lying on the ground of a relatively safe level just because you didn't feel like exploring to find it. At least, that's how I interpret Timo's statement.
                          That's also my interpretation, and I used to play that way, until I realized that it doesn't really matter what dungeon you're exploring so long as you're uncovering new territory. That is, there's no real difference betwen a section of this level that you haven't seen yet and a section of a different level (barring of course exceptions like if you've teleported monsters away). You may think you'll "miss" things that got generated on the bits of the levels you don't explore, but it's equally valid to say that you "miss" things that were on the levels you never visited.

                          Comment

                          • MattB
                            Veteran
                            • Mar 2013
                            • 1214

                            #58
                            Originally posted by Derakon
                            That's also my interpretation, and I used to play that way, until I realized that it doesn't really matter what dungeon you're exploring so long as you're uncovering new territory. That is, there's no real difference betwen a section of this level that you haven't seen yet and a section of a different level (barring of course exceptions like if you've teleported monsters away). You may think you'll "miss" things that got generated on the bits of the levels you don't explore, but it's equally valid to say that you "miss" things that were on the levels you never visited.
                            Whilst I know this to be true, it still does my head in.

                            Comment

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