Directional level feelings
Collapse
X
-
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead -
Without level feelings I would probably play way way slower because I would have urge to check everything "just in case there is Ringil here". They make me play faster, not slower.Comment
-
Re: current level feelings, maybe it would help just as a stop-gap cosmetic measure to replace them with flavour messages that sound a little less psychic. Now we have the numerical 1-9 indicator on the screen it's less necessary for the messages themselves to be intuitively worthwhile/good/splendid understandable, so you could replace them with stuff you could plausibly have 'noticed' about the state of the rooms and behaviour of the monsters. So, e.g., "monsters here seem hushed and fearful", "these passages seem dusty and rarely used", "you hear patrols marching in the distance", "the hallways ring with roars and shouts", etc. (In fact, come to think of it, I would now like to register my vote for replacing "Omens of death haunt this place" with "Drums... drums in the deep!" )Comment
-
so you could replace them with stuff you could plausibly have 'noticed' about the state of the rooms and behaviour of the monsters. So, e.g., "monsters here seem hushed and fearful", "these passages seem dusty and rarely used", "you hear patrols marching in the distance", "the hallways ring with roars and shouts", etc. (In fact, come to think of it, I would now like to register my vote for replacing "Omens of death haunt this place" with "Drums... drums in the deep!" )Comment
-
Re: current level feelings, maybe it would help just as a stop-gap cosmetic measure to replace them with flavour messages that sound a little less psychic. Now we have the numerical 1-9 indicator on the screen it's less necessary for the messages themselves to be intuitively worthwhile/good/splendid understandable, so you could replace them with stuff you could plausibly have 'noticed' about the state of the rooms and behaviour of the monsters. So, e.g., "monsters here seem hushed and fearful", "these passages seem dusty and rarely used", "you hear patrols marching in the distance", "the hallways ring with roars and shouts", etc. (In fact, come to think of it, I would now like to register my vote for replacing "Omens of death haunt this place" with "Drums... drums in the deep!" )Comment
-
I think it would make sense to convert the danger feeling to a general sense of noise and activity level (i.e. from "quiet, dusty passages" through "sounds of distant patrols" to "drums... drums in the deep!"), and the treasure feeling to a sense of the monsters' overall level of alertness/preparedness that you "get a feel for" after exploring a bit (i.e. lazy and ill-equipped vs. alert, tense, wary, etc.).Comment
-
Comment
-
So, e.g., "monsters here seem hushed and fearful", "these passages seem dusty and rarely used", "you hear patrols marching in the distance", "the hallways ring with roars and shouts", etc. (In fact, come to think of it, I would now like to register my vote for replacing "Omens of death haunt this place" with "Drums... drums in the deep!" )Comment
-
Comment
-
-
That's also my interpretation, and I used to play that way, until I realized that it doesn't really matter what dungeon you're exploring so long as you're uncovering new territory. That is, there's no real difference betwen a section of this level that you haven't seen yet and a section of a different level (barring of course exceptions like if you've teleported monsters away). You may think you'll "miss" things that got generated on the bits of the levels you don't explore, but it's equally valid to say that you "miss" things that were on the levels you never visited.Comment
-
That's also my interpretation, and I used to play that way, until I realized that it doesn't really matter what dungeon you're exploring so long as you're uncovering new territory. That is, there's no real difference betwen a section of this level that you haven't seen yet and a section of a different level (barring of course exceptions like if you've teleported monsters away). You may think you'll "miss" things that got generated on the bits of the levels you don't explore, but it's equally valid to say that you "miss" things that were on the levels you never visited.Comment
Comment