Could the devs add auto-explore to Angband 4.0?
I've played quite a few roquelikes over the years, but stopped playing Angband after finding variants with auto-explore, namely Crawl. Auto-explore makes the user interface so much better, there is no point playing the variants that lack auto-explore after you get used to having it. The game is easier, faster and much more fun to play. Another useful command is the interlevel travel in Crawl. This makes it faster to go to a stair or backtrack to an item you've left behind.
Without interface improvements like the extended movement commands in Crawl, I find very little reason to try Angband even if it gets updated, and I think this is a view shared by most who've switched to Crawl. There are a lot of good things in other Angband variants missing from Crawl, such as the fog-of-war created by light sources, but most people won't touch the other variants since game-play is many times slower due to lack of the fast movement commands.
I've played quite a few roquelikes over the years, but stopped playing Angband after finding variants with auto-explore, namely Crawl. Auto-explore makes the user interface so much better, there is no point playing the variants that lack auto-explore after you get used to having it. The game is easier, faster and much more fun to play. Another useful command is the interlevel travel in Crawl. This makes it faster to go to a stair or backtrack to an item you've left behind.
Without interface improvements like the extended movement commands in Crawl, I find very little reason to try Angband even if it gets updated, and I think this is a view shared by most who've switched to Crawl. There are a lot of good things in other Angband variants missing from Crawl, such as the fog-of-war created by light sources, but most people won't touch the other variants since game-play is many times slower due to lack of the fast movement commands.
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