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  • Nomad
    Knight
    • Sep 2010
    • 958

    #61
    I'm afraid I'm still getting the "You feel the Pair of Leather Boots of Stealth in your pack is excellent..." bug where some ego-items are self-identifying on pseudo. It seems to affect only egos with stat boosts, and not all types of them: I've seen it occur with boots/cloaks of Stealth, weapons of Extra Attacks and gloves of Agility, but not Blessed/HA/Defender weapons or Dwarven armor. (Common thread is possibly that the affected egos have no other special properties besides the stat boost? So they're items that should fully ID themselves on wielding, but they're doing it early at the pseudo stage for some reason.)

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      #62
      Update fd9dbc5 fixes:
      • Crash bug from selecting an item after the 'i' command (actually, starngely, a problem with testing if objects can refuel other objects)
      • Quiver items now ID as in 3.5.1 when going into the quiver
      • Emptying a slot in the quiver leaving it empty, rather than rearranging


      The "go back to the quiver on ESC after 'i', '.'" idea is actually quite complicated to arrange. I'll think about it.

      I understand the problems with the non-LOST artifacts and with immediate ID of egos, but haven't done fixes yet.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        #63
        Originally posted by Nick
        ...I understand the problems with the non-LOST artifacts and with immediate ID of egos, but haven't done fixes yet.
        Nick, you are the man! It's amazing how quickly fixes are done. Thank you!
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • tumbleweed
          Adept
          • May 2015
          • 112

          #64
          Turns out the crash bug described in ticket 1921 also happens when trying to Open something that's not actually a save file (for example delete.me)

          And the "Savefile is corrupted" error message should probably appear at the very top of the screen, rather than halfway down the title screen.

          edit 1:
          Originally posted by Nick
          The "go back to the quiver on ESC after 'i', '.'" idea is actually quite complicated to arrange. I'll think about it.
          There's also 'e'; 'i', 'e'; and 'i', '-' for great consistency!

          Maybe leave it for a later revision if it's complicated / prone to break other things in exciting new ways.

          edit 2: PS: Thanks for the hint regarding ammo inscription, Nomad!
          Last edited by tumbleweed; May 6, 2015, 16:37.

          Comment

          • Nomad
            Knight
            • Sep 2010
            • 958

            #65
            Still getting the {worn} tag and "You do not know the full extent of this item's powers" on jewellery that's been IDed by use. (Although the C screen shows it as if it's been fully identified, no questions marks to indicate any unknown properties.)

            Comment

            • Thraalbee
              Knight
              • Sep 2010
              • 707

              #66
              Great work with all the new releases!

              Not sure if this is reported already -- When id-by-use a scroll or potion, there is no message that items are reordered in the equipment list. You just get a "You have n <item> (x)" but the letter x is misleading since the item is likely to be reordered and assigned a new letter without the game telling you.

              Comment

              • Nomad
                Knight
                • Sep 2010
                • 958

                #67
                Originally posted by Nomad
                Still getting the {worn} tag and "You do not know the full extent of this item's powers" on jewellery that's been IDed by use. (Although the C screen shows it as if it's been fully identified, no questions marks to indicate any unknown properties.)
                Small update on this bug: it seems to be only rings and amulets with resists that this affects - Protection/Accuracy/Damage etc. are all correctly identified by use now.

                Comment

                • Ingwe Ingweron
                  Veteran
                  • Jan 2009
                  • 2129

                  #68
                  Originally posted by Nomad
                  Small update on this bug: it seems to be only rings and amulets with resists that this affects - Protection/Accuracy/Damage etc. are all correctly identified by use now.
                  I'm sure you did, but just to be sure, with the =Fire, Ice, Acid, and Lightning, you also defended an attack so that the AC bonus is known?
                  “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                  ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                  Comment

                  • Nomad
                    Knight
                    • Sep 2010
                    • 958

                    #69
                    Originally posted by Ingwe Ingweron
                    I'm sure you did, but just to be sure, with the =Fire, Ice, Acid, and Lightning, you also defended an attack so that the AC bonus is known?
                    I haven't actually found any element rings to test yet - it's Ring of Resist Fire and Cold and Amulets of Acid/Lightning Resistance that have had the problem with the {worn} tag sticking around after the ID is already known.

                    Comment

                    • tumbleweed
                      Adept
                      • May 2015
                      • 112

                      #70
                      angband-win-v4.0beta-204-gfd9dbc5

                      Been toying with tiles again.

                      Making tile set names longer than 31 characters results in garbage displayed under menu Options->Graphics->...:

                      All names are truncated to 32 characters, and three garbage characters are appended to all but the last tile set name. (Two seemingly random characters and a terminating '§'.)

                      The tile sets remain selectable regardless of the display glitch though.

                      Comment

                      • Nomad
                        Knight
                        • Sep 2010
                        • 958

                        #71
                        Originally posted by Nomad
                        I haven't actually found any element rings to test yet - it's Ring of Resist Fire and Cold and Amulets of Acid/Lightning Resistance that have had the problem with the {worn} tag sticking around after the ID is already known.
                        Right, having found a Ring of Flames, I can now confirm that element rings are not affected by this bug, and are properly IDed by use - it seems to be only jewellery of Resist X where the {worn} tag remains afterwards.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          #72
                          Update ac922fe fixes:
                          • Immediate ID for egos
                          • ID for jewellery, I hope
                          • Artifacts not being lost
                          • Rune of Protection scrolls not being readable off the ground


                          I do not know of any remaining ID bugs - please report any you find.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Nomad
                            Knight
                            • Sep 2010
                            • 958

                            #73
                            If you read an unidentified scroll and it turns out to be one that prompts you to select an item as a target (i.e. Identify or Enchant Armor/Weapon), pressing Escape to back out of selecting anything still consumes the scroll regardless. But if you do the same thing with an identified example of the same scroll, you can back out without losing the scroll.

                            (I think the same also applies to Staffs of Identify, though it's hard to tell because you can't see the exact number of charges before you've IDed the staff. But backing out with Escape in the unidentified case gets the "You have X charges remaining" message that suggests one has been used up, whereas doing the same with a pre-identified staff does not.)

                            Scrolls of banishment, OTOH, are always consumed if you back out without selecting a monster type, whether they were pre-identified or not. (Which is not the case in 3.5.)

                            Comment

                            • tumbleweed
                              Adept
                              • May 2015
                              • 112

                              #74
                              angband-win-v4.0beta-204-gfd9dbc5

                              got a seemingly corrupted save file (see attachment) while clearing a vault, including reproducible assertion failure when trying to load it:

                              File: load.c
                              Line: 298

                              Expression: square_obj


                              If I ignore the message, the game says:

                              Cannot place monster 28
                              Savefile corrupted - Couldn't load block monsters


                              edit 1: Same issue when trying to load with angband-win-v4.0beta-208-gac922fe

                              edit 2: Interestingly, the "crash on exit" access violation I described in previous posts does NOT happen when the game exits after ignoring this assertion failure, as opposed to when trying to load a completely invalid save file like delete.me. Guess that other issue is the game trying to destroy something it never created.
                              Attached Files
                              Last edited by tumbleweed; May 7, 2015, 23:54.

                              Comment

                              • Ingwe Ingweron
                                Veteran
                                • Jan 2009
                                • 2129

                                #75
                                Originally posted by Nomad
                                ....Scrolls of banishment, OTOH, are always consumed if you back out without selecting a monster type, whether they were pre-identified or not. (Which is not the case in 3.5.)
                                Likewise, if you back out of certain spells, e.g., identify, recharging, etc., it appears you are charged the mana points even though the spell was not cast (either as a fail or as a success).
                                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                                Comment

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