Greetings, fellow adventurers
I have enjoyed playing Angband and other roguelikes since the days of Moria on my old Amiga. Die-hard ascii users will of course scorn at this, but I have always preferred graphic tiles.
I might be missing something really obvious and stated clearly in some documentation or in-game help here, but how can I use reasonably big tiles (I prefer Shockbolt's) together with a font size and font tracking that doesn't waste half my screen estate for character stats and other text?
I seem to remember something called tile multiplier in previous versions / other roguelikes. Do I have to compile my own Angband version from source to be able to play with this functionality?
I have enjoyed playing Angband and other roguelikes since the days of Moria on my old Amiga. Die-hard ascii users will of course scorn at this, but I have always preferred graphic tiles.
I might be missing something really obvious and stated clearly in some documentation or in-game help here, but how can I use reasonably big tiles (I prefer Shockbolt's) together with a font size and font tracking that doesn't waste half my screen estate for character stats and other text?
I seem to remember something called tile multiplier in previous versions / other roguelikes. Do I have to compile my own Angband version from source to be able to play with this functionality?
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