The One Ring

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Cold_Heart
    Adept
    • Mar 2012
    • 141

    #16
    I would never wear an aggravate item. The fact that so many nice artifacts (eol gloves, mace of disruption) are ruined with this aggravate crap makes me sad.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #17
      Originally posted by Cold_Heart
      I would never wear an aggravate item. The fact that so many nice artifacts (eol gloves, mace of disruption) are ruined with this aggravate crap makes me sad.
      I assume you mean Deathwreaker? Typically artifacts that have aggravation have them precisely because they are so powerful.

      Aggravation shouldn't be a dealbreaker though. What about it is so awful?

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #18
        Originally posted by Derakon
        I assume you mean Deathwreaker? Typically artifacts that have aggravation have them precisely because they are so powerful.

        Aggravation shouldn't be a dealbreaker though. What about it is so awful?
        Char that is stealthy is pretty much ruined by aggravation. Stealth is powerful if you have enough of it, especially when combined with high speed.

        I see the main problem with aggravation is that it wakes up everything in your LoS radius, even things that usually don't bother waking up until you are right next to them, and it is especially bad when there are breeders nearby.

        I too never equip things that aggravate unless I'm wearing The One. Then anything goes, it doesn't matter anymore. For swaps it is OK, I can use whip of whatwasit for IMM_FIRE when fighting bunch of fire hounds/hellhounds/Hell Wyrm/hydra pit. After removing the threat I swap back to that less offensive but stealthy weapon.

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #19
          Originally posted by Timo Pietilä
          Char that is stealthy is pretty much ruined by aggravation. Stealth is powerful if you have enough of it, especially when combined with high speed.
          They aren't ruined, they're just giving up more than an unstealthy character would be when they wield aggravating weapons.

          I'm not saying that the aggravation mechanic couldn't use a rethink, I just think that the attitude of "items that aggravate are literally never worth using" is a bit excessive.

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            #20
            Originally posted by Derakon
            They aren't ruined, they're just giving up more than an unstealthy character would be when they wield aggravating weapons.

            I'm not saying that the aggravation mechanic couldn't use a rethink, I just think that the attitude of "items that aggravate are literally never worth using" is a bit excessive.
            Never is the excessive word in that. They are sometimes useful as swaps. Otherwise, not so much. You need to get absolutely insanely powerful char from the object before aggravating becomes no-issue. The One Ring is borderline item to tip that scale, if you can combine it with other aggravating extremely powerful item that you wouldn't usually use, then probably worth it. But that's where I draw a line, Deathwreaker for example isn't powerful enough as single item to be used as anything than swap.

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              #21
              Originally posted by Timo Pietilä
              Never is the excessive word in that. They are sometimes useful as swaps. Otherwise, not so much. You need to get absolutely insanely powerful char from the object before aggravating becomes no-issue. The One Ring is borderline item to tip that scale, if you can combine it with other aggravating extremely powerful item that you wouldn't usually use, then probably worth it. But that's where I draw a line, Deathwreaker for example isn't powerful enough as single item to be used as anything than swap.
              I tend to find that for me Deathwreaker is powerful enough to justify wielding it, depending on the @ class. A mage or rogue, maybe not. But a warrior, almost definitely. I do wield a light weapon as a swap on initial arrival at a level in order to do detection checks and planning (Sting is great for this), but then it's "Come to Papa" time!

              Then again...in my mind @ is becoming more of a "Dark Lord" himself by that point, ready to supplant both Sauron and Morgoth, take his crown and rule.
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

              Comment

              • MadeOfBees
                Scout
                • Apr 2013
                • 44

                #22
                My precious.

                Comment

                • Cold_Heart
                  Adept
                  • Mar 2012
                  • 141

                  #23
                  Originally posted by Derakon
                  I assume you mean Deathwreaker? Typically artifacts that have aggravation have them precisely because they are so powerful.

                  Aggravation shouldn't be a dealbreaker though. What about it is so awful?
                  Deep inside enemy territory, alone, surrounded by countless hordes of terrifying enemies led by even more terrifying enemy generals, the last thing you would want is to alert everyone of your presense.

                  There is not as much broken about aggravation itself as about stealth since once things are awake they never stop chasing you.

                  If aggravation worked in some limited small radius, and things were to stop chasing the @ and go back to sleep once they can't find the @ anymore, that would probably make aggravate items useful for me.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #24
                    Originally posted by Cold_Heart
                    Deep inside enemy territory, alone, surrounded by countless hordes of terrifying enemies led by even more terrifying enemy generals, the last thing you would want is to alert everyone of your presense.
                    Nah, if you're powerful enough, then the fact that everyone is beelining your position is not a big deal. The artifacts that have aggravation are typically very powerful, intentionally to make this tradeoff tempting.

                    Comment

                    • Ingwe Ingweron
                      Veteran
                      • Jan 2009
                      • 2129

                      #25
                      Originally posted by Cold_Heart
                      Deep inside enemy territory, alone, surrounded by countless hordes of terrifying enemies led by even more terrifying enemy generals, the last thing you would want is to alert everyone of your presense.

                      There is not as much broken about aggravation itself as about stealth since once things are awake they never stop chasing you.

                      If aggravation worked in some limited small radius, and things were to stop chasing the @ and go back to sleep once they can't find the @ anymore, that would probably make aggravate items useful for me.
                      For an example of Deathwreaker's potential, check out http://angband.oook.cz/ladder-show.php?id=17682

                      Sure, upon arrival on a level @ shouldn't be wearing it, but a convenient shovel or even fists are just fine. In fact, in this example, after finding Deathwreaker Galadriel went with bare fists on entry to all but the last level when she donned a recently found Sting. Don't knock bare fists, they do a reasonable amount of damage at the high levels and with good non-weapon gear modifications to hit and damage output. Some time ago, Ronda, my half-troll mixed martial arts warrior, took up MattB's challenge and managed a win using only fists the entire game.

                      Aggravation isn't really a problem with a high powered @, and in fact may be a benefit. Getting the monsters to flow to you for the slaughter saves time.
                      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                      Comment

                      • Goldbug
                        Scout
                        • May 2011
                        • 25

                        #26
                        Originally posted by MadeOfBees
                        My precious.
                        My precious.

                        FTFY

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          #27
                          Originally posted by Cold_Heart
                          Deep inside enemy territory, alone, surrounded by countless hordes of terrifying enemies led by even more terrifying enemy generals, the last thing you would want is to alert everyone of your presense [sic]....
                          At some point, those countless hordes of terrifying enemies and even more terrifying enemy generals would, if they had any sense, be absolutely petrified of the truly terrifying @! He's slaughtered townfolks and monsters by the hundreds and even thousands. All that death and destruction leaves its mark on the psyche. It's no wonder he'll often wield Morgoth's crown in the end. Aggravation items shouldn't necessarily be avoided. There comes a time to announce, "There's a new Dark Lord in town, and his name is @! Come to me and despair!"
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            #28
                            For those @ who eschew donning "evil" equipment, I am wondering...

                            Originally posted by Nick
                            ....There's actually already a tiny bit of new terrain (lava and a new type of rubble) already in 4.0....

                            now that there's lava around, if @ is lucky enough to find the One Ring, can @ just kill Sauron by throwing the thing into a pool of lava?
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Arphod
                              Apprentice
                              • Nov 2008
                              • 50

                              #29
                              I've found The One exactly once, since playing from Frog-Knows. And Morgoth dropped it.
                              Little Willie was a chemist
                              Willie is no more.
                              What he thought was H2O
                              was H2SO4.

                              Comment

                              • kandrc
                                Swordsman
                                • Dec 2007
                                • 299

                                #30
                                I once, out of curiosity, loaded the One in wizard mode as my first action of the game. Put it on, otherwise naked, and started diving. Ridiculously easy and fast "win". I think it was a warrior, but I don't recall; too long ago. With an item that powerful, aggravation is a non-issue. That was the old experience-drain mechanic. Last found it a few weeks ago. The experience drain was much more noticeable, enough so that doing this today may be difficult or even impossible, but if I'm already up to clvl 30-ish, I wouldn't think twice about it, regardless of depth or other gear.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎