Angband 4.0 beta release
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@nick: I just want to bring your attention to this, I'm not sure what the actual real-life impact is: If you compile using clang + "-fsanitize=address,integer,undefined", you'll hit several instances of undefined behavior, esp. regarding signed integer overflow. I'm not sure how serious these things are in practice, but I think there was some low-hanging fruit in the input handling code. (I think the memory leak errors that I experienced can be safely ignored -- AFAICT the "leaks" are things that will be freed at program exit by the OS.) -
It's not possible to pick up additional ammo when the inventory is full, even if you've got enough space in the quiver. (i.e. The quiver is allowed 40 missiles per inventory slot, but if you've only got 20 in there and try to pick up another 20, you get the 'You have no room' message despite the fact you should be able to hold that many without needing a second slot free for them.)Leave a comment:
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As promised, 5a3889c has a fix to leakage of slay and brand knowledge and some associated code improvements by noz, and also fixes to the crash-on-create-traps bug and (probably) the dropping-ignored-stuff bug.Leave a comment:
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Thraalbeast and AndyHK, thanks for the savefiles. I believe I've solved the problem, and it only occurs when you have saved and reloaded and haven't changed level yet.
Update later this evening.Leave a comment:
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I’ve found this too on a level with two Thieves schools (I thought what a way to gain loot but sadly the Master Thieves keep casting traps).
The only time the game didn’t hang was when I was in a corridor surrounded by stuff on the floor.
I have kept a copy of the savefile too if anyone needs it.
...Just found a tiny bug, in f6f24a3: I've got a full backpack, wielding a non-magic dagger, and just found a shiny new dagger lying on the dungeon floor. When I stand on top of it and attempt to wield it from the floor, the new dagger goes into my hand, the old dagger overflows out of my pack (so far so good), but then my pack overflows again and the new dagger drops to the floor too...
** EDIT ** Interestingly picking the armour up again without having saved to clear the penalty increases the weight of my inventory further and now I'm at -3 speed.
** EDIT 2 ** Just used pseudo dragon scale mail to breath dark at an aimless merchant (HP 6 from monster edit file). Took only 2 stars of health of him (1.2 HP damage I guess). Pseudo dragon scale mail should activate for 200HP damage from the description.
Also posted previously about the spell inscriptions not working. I was using numbers to inscribe the books. Using the inventory slot letter in the inscription does work but kind of defeats the object in the long run if your books get burnt or something.
I'm using the most recent version ff17bf8.Leave a comment:
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Ring of See Invisible from the Black Market for 450Au. Seems cheap. Weren't they usually 1500Au or something?Leave a comment:
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I've found another two amulets of Inertia with no speed penalty, so it looks like something's amiss there.
I'm not sure that it's fixed. What sort of weapon are you using?
I'm using Forasgil. I should be able to clear ruble in 17 turns. I am often unable to clear rubble and have taken to phasing over it.
I've used a magical warhammer (at least since the most recent release) and it tunnels at the stated rate on the Inspect screen. I'm off to find a ring of digging and see it my dig rate with Forasgil improves.Leave a comment:
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I'm using Forasgil. I should be able to clear ruble in 17 turns. I am often unable to clear rubble and have taken to phasing over it.
I've used a magical warhammer (at least since the most recent release) and it tunnels at the stated rate on the Inspect screen. I'm off to find a ring of digging and see it my dig rate with Forasgil improves.Leave a comment:
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On the plus side, digging definitely seems to be fixed! I just successfully cleared a pile of rubble in two turns.Leave a comment:
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Ooo, we have ego-based ignoring options now? I didn't even see those. That's fantastic! Yes, I'd say you might as well scrub those two options, then, though "non-artefact" is still useful as a catch-all.Leave a comment:
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I think that is not an bug, or if it is then it is in 3.5.1 too. I have found those in 3.5.1 too, but they are so utterly and totally useless that I usually squelch them as soon as I find one. It would require a very weird game where I don't have better source for FA before finding one without speed penalty.Leave a comment:
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The sorcerer cackles evilly about traps. <game hangs>
Repeatable. I have zipped the savefile if of interest.Leave a comment:
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