Angband 4.0 beta release

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  • Thraalbee
    Knight
    • Sep 2010
    • 707

    ang-v4b-101-ga910411 randard shooter with questionable power.
    +6 shooting speed sounds too good. No?

    Code:
    the Heavy Crossbow of Harmen (x4) (+9,+15) <+6>
    -----------------------------------------------
    +6 shooting speed.
    Provides resistance to acid, lightning, fire, frost, light.
    Cannot be harmed by acid, fire.
    
    
    Min Level 100, Max Level 127, Generation chance 4, Power 20072, 20.0 lbs
    Based on the Eorlingas.

    Comment

    • Thraalbee
      Knight
      • Sep 2010
      • 707

      Hmm... +6 is maybe not so bad. THis one was in the same set
      Code:
      the Long Bow of Andir (x14) (+5,+13) <+11>
      ------------------------------------------
      +11 shooting power.
      Provides resistance to fire, dark, chaos.
      Cannot be harmed by acid, fire.
      Slows your metabolism.  Speeds regeneration.  
      
      
      Min Level 100, Max Level 127, Generation chance 4, Power 20062, 4.0 lbs
      Based on Aglarang.
      And recharge time on this one is very long
      Code:
      the Long Bow of Nintel (x3) (+17,+24) <+6>
      ------------------------------------------
      +6 strength.
      Provides immunity to frost.
      Provides resistance to acid, lightning, fire, poison gas, dark, shards, nexus,
      chaos.
      Provides protection from fear.
      Cannot be harmed by acid, fire.
      Sustains strength, intelligence.
      Slows your metabolism.  Feather Falling.  Speeds regeneration.  Prevents
      paralysis.  
      
      When activated, it removes all curses.
      Takes 164000 to 80160000 turns to recharge.
      Your chance of success is 87.3%
      
      
      Min Level 68, Max Level 127, Generation chance 1, Power 398, 4.0 lbs
      Based on Ringil.
      (edit: added results from "occur recharge")
      8 matches for "recharge" in buffer: artifact.spo
      774:Takes 164000 to 80160000 turns to recharge.
      1018:Takes 164000 to 80160000 turns to recharge.
      1670:Takes 11 to 20 turns to recharge.
      1685:Takes 51 to 100 turns to recharge.
      1705:Takes 51 to 100 turns to recharge.
      1832:Takes 164000 to 80160000 turns to recharge.
      1852:Takes 164000 to 80160000 turns to recharge.
      1877:Takes 209 to 650 turns to recharge.

      Comment

      • AnonymousHero
        Veteran
        • Jun 2007
        • 1393

        [QUOTE=Thraalbeast;100126]Hmm... +6 is maybe not so bad. THis one was in the same set
        Code:
        the Long Bow of Andir (x14) (+5,+13) <+11>
        ------------------------------------------
        +11 shooting power.
        Provides resistance to fire, dark, chaos.
        Cannot be harmed by acid, fire.
        Slows your metabolism.  Speeds regeneration.  
        
        
        Min Level 100, Max Level 127, Generation chance 4, Power 20062, 4.0 lbs
        Based on Aglarang.
        Lol. Clearly not as powerful as Aglarang...

        Most try a ranger and scum for a good set of randarts in 4.x beta when my current 3.x mage run is over . Or maybe a scum for a set with +attacks items

        Comment

        • Nomad
          Knight
          • Sep 2010
          • 958

          Originally posted by Thraalbeast
          Hmm... +6 is maybe not so bad. THis one was in the same set
          Code:
          the Long Bow of Andir (x14) (+5,+13) <+11>
          ------------------------------------------
          +11 shooting power.
          Provides resistance to fire, dark, chaos.
          Cannot be harmed by acid, fire.
          Slows your metabolism.  Speeds regeneration.  
          
          
          Min Level 100, Max Level 127, Generation chance 4, Power 20062, 4.0 lbs
          Based on Aglarang.
          I think this is something to do with the bug where randarts are currently only being generated with boosts to a single stat. I assume that instead of that +11 eleven stat boost being divided up into say, +2 shooting power, +3 DEX, +3 INT and +3 infravision, it all gets loaded onto a single stat. Which is particularly noticeable when it's something like shooting power that doesn't usually go above 2-3 even with randarts.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            Light bug found and fixed in 2cddd71 - thanks for all the help. Also fixed is the inconsistent turncount in the history for artifacts.

            The business of nearly everything being ID-able is fixed too - that was happening as a consequence of a fix I attempted to make Amulets of Inertia ID properly. So now they can't be ID'd by scroll etc, but they ID fine if you put them on.

            I've also got a better understanding of the inscription problems, and a fix is going to take some thought.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • MattB
              Veteran
              • Mar 2013
              • 1214

              Originally posted by Nick
              Light bug found and fixed in 2cddd71 - thanks for all the help. Also fixed is the inconsistent turncount in the history for artifacts.

              The business of nearly everything being ID-able is fixed too - that was happening as a consequence of a fix I attempted to make Amulets of Inertia ID properly. So now they can't be ID'd by scroll etc, but they ID fine if you put them on.

              I've also got a better understanding of the inscription problems, and a fix is going to take some thought.
              Yay! Thanks.

              Comment

              • Nomad
                Knight
                • Sep 2010
                • 958

                Enchant X scrolls are now used up even if you press Escape to quit out of the 'Enchant which item?' prompt without selecting anything. I don't know if that's desired, but it's a change in behaviour from previous versions where you could back out without losing the scroll. (The same may apply to other types of scrolls like Recharging as well, but I haven't tested.)

                And yes, thanks for fixing the light bug! Haven't had any light problems since I've started playing 2cddd71.

                Comment

                • Ingwe Ingweron
                  Veteran
                  • Jan 2009
                  • 2129

                  Originally posted by Nick
                  ...The business of nearly everything being ID-able is fixed too ...
                  Well, maybe, then again maybe not.

                  Angband 4.0 dev 2cddd71 - @ has a Metal Cap [3,+0] {average}. It shouldn't have the inscription "average" since it is known to be average, but it does. So, when using a Staff of Identify to identify a new item, that damned average Metal Cap is also listed. @ shouldn't have to waste an identify charge just to remove the "average" inscription.
                  “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                  ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    Angband 4.0 dev 2cddd71 - Blue Dragon Scale Mail of Stealth - has no activation. I assume this is related to the problem of ego items only getting one bump.
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Ingwe Ingweron
                      Veteran
                      • Jan 2009
                      • 2129

                      Angband 4.0 dev 2cddd71 - Have inscriptions gotten even more screwed up? Now a weapon inscribed with @0 and a pick inscribed with @0 won't swap when pressing "x". Have to specify what to wield from a list.
                      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        I have more info on the inscriptions bug - please see the poll and cast your vote for a better Angband
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Tibarius
                          Swordsman
                          • Jun 2011
                          • 429

                          re: inscriptions

                          I can play pretty well without inscriptions. On the first sight this just increases handling complexity.

                          Does anyone realy require a 'Are you sure?' confirmation question if he quaffs / drops / uses anything?

                          Spellbooks could get a fixed number, but one can do without as well.

                          Maybe think about abolishing this feature.
                          Blondes are more fun!

                          Comment

                          • Nomad
                            Knight
                            • Sep 2010
                            • 958

                            Originally posted by Tibarius
                            I can play pretty well without inscriptions. On the first sight this just increases handling complexity.

                            Does anyone realy require a 'Are you sure?' confirmation question if he quaffs / drops / uses anything?

                            Spellbooks could get a fixed number, but one can do without as well.

                            Maybe think about abolishing this feature.
                            I think inscriptions are a pretty vital shortcut when you have the feature of the pack automatically reshuffling its contents every time you drop, pick up or identify something. They basically exist to combat the fact that items don't stay in the letter slot where you left them, so playing the game at any speed is difficult without them, because you have to stop and scrutinise the selection menu every time to make sure you're selecting the right thing.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              Originally posted by Tibarius
                              Does anyone realy require a 'Are you sure?' confirmation question if he quaffs / drops / uses anything?
                              My scrolls of Destruction, Teleport Level, and Word of Recall all get !*!*!* inscribed on them because accidentally using them can have nasty consequences. I don't want a typo to ruin my game.

                              Plus it adds to the gravitas of using Destruction if you have to confirm it three times.

                              Comment

                              • Ingwe Ingweron
                                Veteran
                                • Jan 2009
                                • 2129

                                I definitely find inscriptions helpful! !* on Word of Recall, !k on some items (especially those I only need one of like an amulet or ring), @f0=g or @f1=g on ammunition, @0 on weapons that I want to swap with the [x] key, @m1@b1@G1!v!k!d on spell book, etc., etc., etc. Every game I use inscriptions. And a magic class player that doesn't at least use them on spellbooks is just asking for trouble.
                                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                                Comment

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