If you start a new 'dynasty' character, your quality squelch menu is reset, but not your ego squelch menu.
Angband 4.0 beta release
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E.g. <The dagger in your backpack (h) is average>
Hit <k> then <h> then 'yeah, yeah, yeah' <enter> <enter> <enter>.
Sometime later...
'Where's my cloak?' (or at best, 'why is my cloak inscribed with {ignore} {!d}?'Comment
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This happens reliably often, but not always, after exiting the character screen or the map. Hope that helps.Comment
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When using a staff of ID, it offers me the chance to ID such items as 'a staff of detect invisible (10 charges)' and even 'a potion of beserk strength'. If using the 'I' command it doesnt say that I am 'not aware of the full powers of this object' (or whatever the message is), and using the staff uses up a charge without telling me anything new.
(Apologies if this has been brought up before - it rings a bell...)Comment
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*Enchant Weapon* scrolls are now prompting twice - it'll ask you to choose which weapon to enchant, apply the to hit bonus to that, then prompt you to choose again before applying the damage bonus, so you can use it on two different weapons if you want.
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No - it happens intermittently after melee killing a monster. I cannot for the life of me pin down the exact circumstances (it seems like it will happen repeatedly in quick succession, and then stop happening for a while) but I've managed to grab a save file that seems to set it off consistently. Melee kill the bunch of orcs in this dark room, and at some point, usually after about the third or fourth, the player's torchlight should go out for a turn. (And if you summon another bunch of cave orcs with the debug commands, you might be able to get it to happen a second time, though it seems to depend on whether the RNG gives you a big enough group.)Comment
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I believe I have found some reproducible situations where my light flickers out. I am using version a910411 with a character I’ve had going for a fair while.
I’m playing a mage and:
1) cast a spell a few times to deplete my SP. Rest using R* then my next key-press is a movement key and my light goes out. It comes back two presses of the 5 key later. This happens even after casting another spell before trying to move (but only if the spell cast was successful).
2) change level by either going up or down stairs, cast create door, go to cast another spell and message “You cannot see” appears. Light is back on again after 2 presses of the 5 key.
In fact with further experimentation I’ve found that immediately on changing level, any movement, or spell casting prior to movement, extinguishes the light.
3) Saving and restarting my character also causes the light to extinguish with the first movement. In this case the light is off for between 2 and 4 turns of movement (from what I have experienced so far).
I have a copy of my save file if you need it.
I have had the light going out frequently in combat and I had a scary episode with the Witch-King of Angmar who summoned other ring wraiths in my line of sight just before my light went out. I always cast a light before combat now and a flickering lamp is not much concern (yet) so I haven’t paid attention to circumstances when that might happen.
A couple of other points as well:
Since this latest version item ID has changed. The old versions of 4beta would only give you the option to ID a previously unidentified item. Now with the new release using the ID spell brings up my inventory with most (but not all) of the already ID'd items other than those found In the town stores. I have to then press the “-“ key to ID an item on the ground, and select the item. This is going to be a pain in the next big vault I come across.
I think but I am not sure that Rift In Raal’s used to say “ the <xyz> disappears!” when it teleported a monster. Now it just says “The <xyz> grunts with pain” then the monster is gone with no message.
Pathfinding seems to be a bit off and I have been noticing (and exploiting) this. Draugluin is currently just a bit to the south and east of me but he can’t make the journey through a short corridor to my line of sight. If you want to see this for yourself I have a copy of the save file.
<edit> I prepared a nice anti-summoning corridor with RoP in a room so I could attract him and kill him there but he was too much of a pussycat to even come into the room, is this normal behaviour for the Sire of all Werewolves?Last edited by AndyHK; April 2, 2015, 13:23.Comment
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