Can't sell items

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  • tumbleweed
    replied
    Yeah, there's that. Well, maybe not Morgoth himself, but at least a bunch of gatekeeper balrogs.

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  • the Invisible Stalker
    replied
    Originally posted by tumbleweed
    Some degree of realism is all fine and dandy, but it's not always trivial to find a good balance between it helping immersion and being a pain in the backside.

    Come to think of it, every armed or armored humanoid should drop whatever he's wearing upon death, and a swarm of insects should be unable to drop plate mail (nudge nudge)
    Then of course there's the issue that Morgoth should just wait at the bottom on the stairs on level 1 and whack new adventurers as they appear rather than letting them level up and find nice gear. Somehow I doubt that would be a popular form of realism.

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  • Timo Pietilä
    replied
    Originally posted by Derakon
    Yep. Freeing myself from having to sell all the crap I find in the dungeon is amazing and no-selling is literally the best thing that's happened to the game in over a decade.
    I agree fully with this. At first it felt odd to throw away stuff that had no value (the OCD -me still wanted to carry them along "just in case"), but once I got rid of that feeling it was liberating. Now I can actually use wands, and not keep max charges in order to get max payment from shops.

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  • Derakon
    replied
    Originally posted by emulord
    Realistic Angband tried something like that. Piling all the orc armors in one pile and recalling at like 5000% encumberance. Realistic!
    There actually was a "Realistic Angband" variant at one point. It went in some weird directions. There was a lot of items because every orc would drop a full set of gear. If I recall correctly, speed also improved your AC.

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  • emulord
    replied
    Realistic Angband tried something like that. Piling all the orc armors in one pile and recalling at like 5000% encumberance. Realistic!

    Leave a comment:


  • tumbleweed
    replied
    Originally posted by the Invisible Stalker
    Doesn't sound very realistic, but I suppose neither is carrying around millions of weightless gold pieces, and no one seems overly bothered by that.
    Some degree of realism is all fine and dandy, but it's not always trivial to find a good balance between it helping immersion and being a pain in the backside.

    Come to think of it, every armed or armored humanoid should drop whatever he's wearing upon death, and a swarm of insects should be unable to drop plate mail (nudge nudge)

    Leave a comment:


  • debo
    replied
    Originally posted by Nick
    There's still someone actually running the competition? I thought it must have been handed over to a bot written by some student as a summer project.
    No, a bot would actually manage to start them on time.

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  • the Invisible Stalker
    replied
    Originally posted by Estie
    In T4, you carry a weightless box where all items you pick up get stored (no weight). Each time you change level, you get asked to do one of 2 things with the inventory of this box: either monetize them ("sell") or transfer to your normal inventory (where they are no longer weightless).

    You automatically pick up everything you run over, and you can manually "sell" or remove items from the box at any time, not only when changing level. But after taking any stair, the box is empty.
    Doesn't sound very realistic, but I suppose neither is carrying around millions of weightless gold pieces, and no one seems overly bothered by that.

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  • Fat Chuck
    replied
    Originally posted by Derakon
    Yep. Freeing myself from having to sell all the crap I find in the dungeon is amazing and no-selling is literally the best thing that's happened to the game in over a decade.

    (Which isn't to say that a lot of other great stuff hasn't happened to the game, just no-selling is the best)
    Hear, hear. I was a compulsive lugger back to town but once I was accidentally stuck in a no-sell game, I found it very liberating to focus on the actual objective of killing what's his name.

    Leave a comment:


  • Estie
    replied
    Originally posted by AnonymousHero
    Could you explain the T4 system a little bit? I've watched a Let's Play (I think it was made by fizzix), but I'm not sure I understood the loot system. There seemed to be some sort of end-of-level "choose-it-or-lose/sell-it" type thing going on, but I'm not sure.
    In T4, you carry a weightless box where all items you pick up get stored (no weight). Each time you change level, you get asked to do one of 2 things with the inventory of this box: either monetize them ("sell") or transfer to your normal inventory (where they are no longer weightless).

    You automatically pick up everything you run over, and you can manually "sell" or remove items from the box at any time, not only when changing level. But after taking any stair, the box is empty.

    Leave a comment:


  • Nick
    replied
    Originally posted by debo
    Well, the talentless hack who took over maintaining Angband has been nothing short of a disaster. The only positive outcome from that decision was the terrific fellow they found to run the competition in his stead.
    There's still someone actually running the competition? I thought it must have been handed over to a bot written by some student as a summer project.

    Leave a comment:


  • MattB
    replied
    Originally posted by AnonymousHero
    <aol>Me too!</aol>

    (Incidentally, is the AOL reference too old to be recognized by people around these parts? I feel kind of old now...)
    Um...sorry. No idea.
    But I may well be older than you, just less techno-savvy.

    Leave a comment:


  • debo
    replied
    Originally posted by Derakon
    We can have a Rocketband competition!
    We already got pretty close to Rocketband with Neoband sapper. <3

    Leave a comment:


  • Derakon
    replied
    Originally posted by Estie
    Squelched items could be turned into coinpiles instead of hidden.
    I really like that squelching is just a UI convenience. Having it actually have game-mechanical effects is objectionable (to me).

    Originally posted by AnonymousHero
    <aol>Me too!</aol>

    (Incidentally, is the AOL reference too old to be recognized by people around these parts? I feel kind of old now...)
    The average age of these forums is pretty high, so I think you're safe in making that particular reference.

    Originally posted by debo
    Well, the talentless hack who took over maintaining Angband has been nothing short of a disaster. The only positive outcome from that decision was the terrific fellow they found to run the competition in his stead.
    Feel free to switch places with him. We can have a Rocketband competition!

    Leave a comment:


  • AnonymousHero
    replied
    Originally posted by MattB
    My name is MattB, and I'm a mild-obsessive.

    (And yes, I need no-selling to protect me from myself)
    <aol>Me too!</aol>

    (Incidentally, is the AOL reference too old to be recognized by people around these parts? I feel kind of old now...)

    Leave a comment:

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