Can't sell items

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  • AnonymousHero
    replied
    Originally posted by Estie
    ToME 4 has monetizing on the fly. While it isnt in any way realistic, you get at least good money for rare finds. Personally, I prefer that solution to no selling. Squelched items could be turned into coinpiles instead of hidden.
    Could you explain the T4 system a little bit? I've watched a Let's Play (I think it was made by fizzix), but I'm not sure I understood the loot system. There seemed to be some sort of end-of-level "choose-it-or-lose/sell-it" type thing going on, but I'm not sure.
    Last edited by AnonymousHero; August 9, 2015, 17:16.

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  • debo
    replied
    Originally posted by Derakon
    (Which isn't to say that a lot of other great stuff hasn't happened to the game, just no-selling is the best)
    Well, the talentless hack who took over maintaining Angband has been nothing short of a disaster. The only positive outcome from that decision was the terrific fellow they found to run the competition in his stead.

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  • the Invisible Stalker
    replied
    I played a bit of no-selling recently, as a result of the current comp. I still find it annoying, but slightly less so than when I first tried it. Partly it's a question of how smoothly the id and squelching systems work. In FA they are painless enough that I could see some advantages as well as disadvantages, although it wasn't enough to convert me.

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  • Estie
    replied
    ToME 4 has monetizing on the fly. While it isnt in any way realistic, you get at least good money for rare finds. Personally, I prefer that solution to no selling. Squelched items could be turned into coinpiles instead of hidden.

    Leave a comment:


  • tumbleweed
    replied
    Originally posted by Geofferic
    The net result of no selling is that 99% of loot, even at low levels, has no purpose.

    It feels terrible.
    First time I played Angband, "no selling" did throw me for a massive loop when I found a piece of valuable but useless (to my character) equipment, and being unable to sell it off was indeed kind of annoying. However I've come to appreciate the feature very much, as I'm spending more than too much time on juggling items I obsessively want to keep despite probably not really needing them as is already. If I had to haul uninteresting crap back to town all the time on top of this, I'd never get anything done in this game.

    All that aside though, I find that shopping and money generally become pretty much obsolete all too soon, and managing loot does eventually turn into a chore as well, even if I don't have to peddle it off in town.

    Also considering that "no selling" means that the game throws more gold at you directly, all this actually means - in my opinion - that 99% of loot has no purpose. Ever. Period. Regardless of whether you can sell it off or not.

    Without having given a lot of thought to its implications for game balance, I for one wouldn't mind being able to (relatively) reliably buy top-end consumables at a premium rather than hoping (or scumming) for the occasional interesting black market item; and I wouldn't mind finding less but - on average - higher quality items.

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  • Derakon
    replied
    Originally posted by debo
    What part of that was insulting? I'm pretty sure his comment was self-referential.
    Yep. Freeing myself from having to sell all the crap I find in the dungeon is amazing and no-selling is literally the best thing that's happened to the game in over a decade.

    (Which isn't to say that a lot of other great stuff hasn't happened to the game, just no-selling is the best)

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  • MattB
    replied
    My name is MattB, and I'm a mild-obsessive.

    (And yes, I need no-selling to protect me from myself)

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  • debo
    replied
    Originally posted by Geofferic
    I see you couldn't bring yourself to comment without insulting people that don't agree.

    Your opinion has no value to me.
    What part of that was insulting? I'm pretty sure his comment was self-referential.

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  • Geofferic
    replied
    Originally posted by Derakon
    Crappy treasure that has no value should have no value, not merely incredibly small value that mildly-obsessive players still can't bring themselves to ignore.
    I see you couldn't bring yourself to comment without insulting people that don't agree.

    Your opinion has no value to me.

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  • Derakon
    replied
    Originally posted by Geofferic
    The net result of no selling is that 99% of loot, even at low levels, has no purpose.

    It feels terrible.
    Would you rather spend 99% of your time lugging crap back to the town to sell?

    Crappy treasure that has no value should have no value, not merely incredibly small value that mildly-obsessive players still can't bring themselves to ignore. The crappy stuff is only there just to provide contrast for the actually good treasure. Obviously we can't have only good treasures drop -- or if we did, then item drops would have to be cut way down which I'm sure would upset some people!

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  • Geofferic
    replied
    The net result of no selling is that 99% of loot, even at low levels, has no purpose.

    It feels terrible.

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  • Cold_Heart
    replied
    Maybe the message in shop when selling is prohibited should be more detailed, like mention the option or something...

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  • lymang
    replied
    I am not a newbie to Angband, having played the Frog Knows version, but I periodically take very long breaks between attempts. Where long might equal 5 or 6 years at a stretch... Never won the game, either. In any event: this "no selling" thing threw me COMPLETELY. I am glad this thread exists because I have been scowling for the past 45 minutes trying to figure out what the BLEEP is going on. Now having read this, I kind of get the gist of it and I can adjust. My halftroll warrior Bella is doing fine, I guess, but when I got an ego item and a magical item from Bullroarer I could NOT figure out why I could not sell the quite nice but slower weapon that was +5+5, this explains it, and I'm ok knowing the gold drops have been boosted.

    Just a quite note: thanks to every one of you who are people who actually write and maintain Angband. You folks rock.

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  • MattB
    replied
    Originally posted by the Invisible Stalker
    In V and O all of my characters who survived the early game reached a point where I would have squelched gold if that were an option.
    It is! And I often do.
    ('Money' is just under 'flasks of oil', although it's greyed out for some reason.)

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  • Tibarius
    replied
    re: Gold

    +1 for mushroom patch's Point of view

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