Can't sell items

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  • bengal110
    Rookie
    • Mar 2015
    • 2

    Can't sell items

    Hello everyone,

    Sorry for what is probably an easy question, but in my defense I did check the FAQ's and didn't quite see this. Anyways, I just downloaded 3.5.1 (probably haven't played this game since I was 10 or something) and I am unable to sell anything except unidentified items. How exactly do I switch this? I saw a command to switch to this mode in the manual, but not how to switch out, and I'm not really clear on where/how to enter the command either. Thanks!
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    It's a birth option, which means it has to be set during character creation. Hit '=' to bring up the options during chargen and you can toggle it.

    Note that with no-selling turned on, you get vastly more cash from money drops to compensate for the "lost" money from being unable to sell loot. The idea is to encourage players to spend more time in the dungeon and to use their entire packs for potentially-useful items, instead of having to reserve space for useless things that nonetheless have high sale value.

    Comment

    • bengal110
      Rookie
      • Mar 2015
      • 2

      #3
      Thanks, looks like I'll have to start again but at least I wasn't that far in!

      Comment

      • AnonymousHero
        Veteran
        • Jun 2007
        • 1393

        #4
        Originally posted by bengal110
        Thanks, looks like I'll have to start again but at least I wasn't that far in!
        Please try playing at least a couple of longish games with no-selling. Like a lot of people I was skeptical at first, but (for me at least) it really does make the game much more enjoyable. So do give it a real try -- you may change your mind .

        Comment

        • Lionmaruu
          Scout
          • Nov 2013
          • 29

          #5
          yep not being able to sell all your crap looks bad at first, the hoarder in me was crazy at first but, it really is refreshing after a while!
          When you see that you are free to trow everything away mid dungeon and only keep what is really worthy, and that makes a lot of space for things you usually wouldnt even try to use, like some wands/staves, potions and even two or more swap weapons and swap armor/jewelry.

          Comment

          • Bill Peterson
            Adept
            • Jul 2007
            • 190

            #6
            I could have been the OP, got tripped up on this the first 3.5.1 game I started. The option does make the early game a bit more tedious while you're trying to gear up when drops aren't exactly to your liking. It does make you want to carry a shovel and dig for AU a lot deeper than in previous versions. At any rate, by midgame you'll usually have enough money to buy anything in the market and the best things will be from drops anyway.

            I do wonder why the devs chose to make no selling the default, it does trip up the newbs. Perhaps they wanted to make sure the feature was noticed?

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              #7
              Originally posted by Bill Peterson
              I do wonder why the devs chose to make no selling the default, it does trip up the newbs. Perhaps they wanted to make sure the feature was noticed?
              Yeah, that and the fact that most people, even those initially dead against it, seem to come around to preferring it. Given that, it seems sensible to make it the default.

              That said, people getting tripped up to the point of thinking there's a bug doesn't seem ideal, so a way around that would be nice.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Runaway1956
                Apprentice
                • Feb 2015
                • 71

                #8
                I'm a "newb" I guess - my title even proclaims me to be a rookie. But, no-selling does make the game better. Instead of watching for "valuable" stuff to sell, you can concentrate on carrying serious firepower, and the odds and ends you feel you might need to deal with the unexpected.

                I like the no-selling, but I wish my house were double or triple in size. I find myself throwing away stuff that I think I might need, to make room for stuff I'm certain that I'll need.
                It's a 1982 Honda GL 500 Silver Wing Interstate, my daily commuter. http://linuxcounter.net/cert/522398.png

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #9
                  Originally posted by Runaway1956
                  I like the no-selling, but I wish my house were double or triple in size. I find myself throwing away stuff that I think I might need, to make room for stuff I'm certain that I'll need.
                  Not quite double or triple, but just a couple of slots would make quite an impact. I would like to have enough room for Consumables & potential item combos & "might be useful". Currently you have enough room for first two.

                  Currently you can have 24 different items in the home, and I guess same in shops. 26 item limit would not make big difference, but it would make a difference.

                  Comment

                  • Carnivean
                    Knight
                    • Sep 2013
                    • 527

                    #10
                    Originally posted by Nick
                    That said, people getting tripped up to the point of thinking there's a bug doesn't seem ideal, so a way around that would be nice.
                    How about a run once introduction message/page? Mobile apps do this a lot, so why not Angband?

                    "Welcome to Angband x.xx,

                    No-selling is set by default. That means that the old gameplay of picking up every thing and dragging it to a shop is out, and to balance it we give you a ton more gold in loot. Please give it a try, we think you'll learn to love it. 80% of people who have played for 20+ years agree.

                    Significant changes from version x.xx-1 are:
                    a) something
                    b) something else
                    c) we took out your favourite quirk because the devs hate you
                    d) we introduced a bunch of bugs to keep things interesting

                    Have fun,
                    The Angband Maintainers"

                    Comment

                    • Raajaton
                      Swordsman
                      • May 2012
                      • 296

                      #11
                      I would definitely appreciate some extra storage space at home. I have been playing a lot of Poschengband as of late, which has a rather ridiculous amount of home storage. I'm not suggesting that we need that much, however having that extra bit of flexibility would be a welcome change. There have been many times I've been forced to toss some items that I couldn't fit into my kit at that moment, only to regret it later.

                      In regards to no_selling, I couldn't imagine playing without it anymore. Before I started using that birth option, I was playing like a travelling merchant. I was making so many trips back to town to sell any ego's of value that I found. I fell in love with no_selling the very first game I tried it.

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #12
                        I don't think I've seen anyone come out in favor of keeping the home small; a bigger home is a commonly-requested feature. I expect it'll be among the earlier features implemented After The Refactor.

                        Comment

                        • academic.sam
                          Scout
                          • Mar 2013
                          • 31

                          #13
                          I'll add my voice also in support of no-selling option. I got back to angband after about 2 years (was away for about 10 years before that). I'm a hoarder and it got to a point where that seemed my main purpose (to collect stuff to sell back). Needless to say, I was shocked to see that shop keepers were not giving me money.

                          I quickly discovered the birth option, turned off no-selling and rolled a new new char. Then I noticed the small print about getting more gold in exchange for not being able to sell. I thought to my self, you know what, lets give this a try.

                          And I couldn't be happier. I'm really enjoying it this time around. Carrying stuff that is need to go deeper and going deeper to get more stuff that is needed to survive instead of thie hoarding game that I was playing before.

                          If it wasn't a default, I would never have given it a try and missed out on a lot of fun just exploring the dungen (and just leave that 5th holy avenger where I found it).

                          I did carry a shovel to dig out gold, but I limited it to stuff that is on walls (as a dwarf, you seem to sense gold beyond walls, which is also very cool).

                          My experience has been that the gold drops are pretty generous and is more than enough to compensate for no selling.

                          My only complaint is that now store stock levels are rather pathetic. Since stores don't need that much room to buy items from me, they can (should) stock more to sell.

                          Comment

                          • Runaway1956
                            Apprentice
                            • Feb 2015
                            • 71

                            #14
                            Originally posted by Raajaton
                            I would definitely appreciate some extra storage space at home. I have been playing a lot of Poschengband as of late, which has a rather ridiculous amount of home storage. I'm not suggesting that we need that much, however having that extra bit of flexibility would be a welcome change. There have been many times I've been forced to toss some items that I couldn't fit into my kit at that moment, only to regret it later.

                            In regards to no_selling, I couldn't imagine playing without it anymore. Before I started using that birth option, I was playing like a travelling merchant. I was making so many trips back to town to sell any ego's of value that I found. I fell in love with no_selling the very first game I tried it.


                            Sounds interesting. I'm kinda stuck right now - can't get past the denizens of level 64, and don't feel like falling back several levels to scrum for supplies.

                            I may give this a little rest, and take a look at Porsche Band. ( I know, that's not what you wrote, it just looked like it the first time I read it.)

                            EDIT: All I find are dead links, and a Windows binary here. https://sites.google.com/site/poschengband/ So - now I need to think about firing up a virtual machine to run Windows . . .

                            'nother edit: found it here https://github.com/poschengband/poschengband
                            Last edited by Runaway1956; March 5, 2015, 20:03.
                            It's a 1982 Honda GL 500 Silver Wing Interstate, my daily commuter. http://linuxcounter.net/cert/522398.png

                            Comment

                            • Bogatyr
                              Knight
                              • Feb 2014
                              • 525

                              #15
                              Originally posted by academic.sam
                              My only complaint is that now store stock levels are rather pathetic. Since stores don't need that much room to buy items from me, they can (should) stock more to sell.
                              I love no-sell, but yeah after some point the stores become basically entirely useless. Why not more high-level items, earlier? Why shouldn't I be able to buy for example, great branded ammo, at a price level where it takes several dungeon trips to be able to build up enough cash? It's another trade-off: blow my gold on a great stack of ammo, or wait until I (maybe) find it in the dungeon? I'd be quite happy to see more stat gain potions as well, and more higher level healing, etc., even at rapacious prices, because well, at the end game I always have a huge pile of money that *never* gets used up.

                              How about a black market wand/staff recharger, for example, 10,000gp per charge guaranteed not to explode? Expensive enough that you must save for it, another gameplay tradeoff decision means a more interesting game.

                              Comment

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